Climb | DC 0-5 | Climb a vertical wall with sufficient handholds at 1/2 movement speed |
|---|---|---|
Easy | DC 10 | Scale a cliff with plenty of handholds |
Moderate | DC 15 |
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Hard | DC 20 | Climb a sheer surface with scant handholds |
Very Hard | DC 25 | Climb an overhang or ceiling with handholds but no footholds, or a smooth city wall |
Formidable | DC 30 | Climb an oiled rope |
Long Jump | DC 0-5 | 1 foot per STR with a 10-ft run up, 1/2 from standing position |
|---|---|---|
High Jump | DC 0-5 | 3 + STR mod in ft with a 10-ft run up, 1/2 from standing |
Easy | DC 10 | Jump a few feet further than you normally could |
Hard | DC 20 | Throw a grappling hook in the middle of a long jump |
Swim | DC 0-5 | Swim in calm water at 1/2 movement speed. Each hour, succeed on DC 10 CON save or gain one level of exhaustion. |
|---|---|---|
Easy | DC 10 | Tread water in rough conditions |
Hard | DC 20 | Swim in stormy waters |
Formidable | DC 30 | Swim free of a vortex |
Contest (vs STR) | Push open a door when someone else is holding it |
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