Disarming Traps

Dexterity - Disarming a Trap (Requires Thieves Tools/Proficiency)

Easy

DC 10

Keep a pit trap from opening when its triggered

Moderate

DC 15

Keep a scythe blade trap from triggering

Hard

DC 20

Prevent a poison needle or gas trap from springing

Very Hard

DC 25

Disarm an intricate trap

Formidable

DC 30

Disarm a magic trap