Adapted from Starfinder 2e Player Core

In every corner of the Starfall Galaxy, from Commission warships to Outer Sphere raider camps, one command cuts through the chaos of battle: "Get 'em!"

The phrasing changes—a Commission officer might bark "Mark target, weapons free!" while an Ebon Syndicate enforcer growls "That one. Now."—but the intent is universal. Every eye snaps to the designated target. Every weapon adjusts. Every trigger finger tightens. For one critical moment, the scattered violence of combat becomes focused destruction.

Seasoned crews don't even need the words. A hand signal, a highlighted icon on a HUD, a specific comm-click pattern—all can serve the same purpose. What matters isn't the medium but the authority behind it. When an Envoy calls the shot, the crew responds because they've learned that the Envoy sees angles they don't, reads weaknesses they miss, and positions them for kills they couldn't make alone.

The two-action version—Lead by Example—is where legends are made. The Envoy doesn't just point; they step up and take the first shot. Hit or miss, that commitment galvanizes allies. There's something primal about watching your leader put themselves on the line. Even a glancing blow reveals something: armor gaps, movement patterns, the way the target flinches. And when the Envoy's shot connects, the damage they deal tells the crew exactly where to aim next.

In Chronologist field teams, Get 'Em! coordinates temporal strikes against anomalies—the Envoy identifies the weak point in a time-fracture while the chronomancers channel their power. In Viridian Ascent bio-squads, it's transmitted through pheromone signals and empathic pulses, the whole unit moving as a single organism. Among Riftsworn raiders, the call marks targets for reality-shearing attacks that exploit the moment of focused attention.

The best Envoys develop signature calls—phrases that become their crews' rallying cry. "Light 'em up!" "Focus fire, that one!" "Eyes on target—make it count!" When the crew hears their Envoy's voice, they know exactly what to do. That's not just tactics. That's trust.

Get 'Em! is the foundational Envoy Directive

—the one every Envoy knows from 1st level and the tactical cornerstone of the class. It represents the Envoy's ability to identify priority targets and coordinate focused fire, translating battlefield awareness into concrete mechanical advantage for the entire party.