Make an Impression


Make an Impression

Untrained Activity

Auditory, Concentrate, Exploration, Linguistic, Mental
Source Player Core pg. 196

With at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a good impression on someone to make them temporarily agreeable. At the end of the conversation, attempt a Diplomacy check against the Will DC of one target. You can instead choose up to five targets if you take a –2 penalty. The GM might add other bonuses or penalties based on the situation. Any impression you make lasts for only the current social interaction unless the GM decides otherwise. 

Critical Success The target’s attitude toward you improves by two steps. 

Success The target’s attitude toward you improves by one step. 

Critical Failure The target’s attitude toward you decreases by one step.


Helpful: Willing to help you and responds favorably to your requests.

Friendly: Has a good attitude toward you, but won't necessarily stick their neck out to help you.

Indifferent: Doesn't care about you either way. (Most NPCs start out indifferent.)

Unfriendly: Dislikes you and doesn't want to help you.

Hostile: Actively works against you—and might attack you just because of their dislike.

Infosphere Reputation

Your influence on an infosphere is measured using the same attitudes as NPCs your character knows offline (GM Core). However, your character's activities and other people's attitudes toward your character on a public infosphere are easier to find and can result in characters having a different initial attitude based on your online activities.
Using an alias can fool those who lack the skill or interest in figuring out your identity, often requiring a character to Hack or Gather Information against your Computers DC to figure out your identity and find your content. This can also result in people harboring different attitudes toward your character and their online persona. If someone discovers you are responsible for creating unpleasant content or using a repugnant persona online, their attitude toward you might worsen even if you were previously friendly with them.