Go to Ground: You succinctly direct your allies to find cover by any means necessary.
Pardon Me: You distract your foes with a clever comment as you maneuver around them.
Quip: You follow up on your ally's success by hurling a cunning, well-timed taunt at a foe they wounded.
Size Up: You observe a specific individual, researching them on the infosphere or networking and gathering information.
Take ‘em Alive: You follow up on your ally's success by hurling a cunning, well-timed taunt at a foe they wounded.
Watch Out: You signal a warning to your ally
Acquire Asset: You assess a foe while in the thick of battle by observing their reactions to your attack.
Change of Plans: When the target you directed your allies to take down falls unconscious or is destroyed, you quickly direct them at another target.
Don’t You Die on Me: You encourage your ally to hang on and keep going, despite life-threatening wounds or other serious injuries that might take them out.
Get In There: You urge your allies to hustle into the fight or to get out of the way.
Search High and Low: You alert your allies to look for enemies and hidden things in a stressful situation, coordinating their efforts so they can do so more efficiently.
Diverse Schemes: You’re an efficient multitasker, and you always have more than one goal in mind or scheme on the go.
Influence: With masterful timing and a careful choice of words, you can manipulate the emotions and thoughts of others.
Not in the Face: You wave your arms to shield your face from harm and cower, acting meek and pitiful.
Saw It Coming: You read the demeanor, body language, and instinctive tics of your foes as easily as you read a comm unit, allowing you to react a moment before those around you and gain an edge in the coming battle.
Dirty Retort: You turn the tables on your attacker, using underhanded tactics to temporarily hinder it, such as throwing dirt in its eyes, shining a light in its face, pulling its coat over its head, or otherwise being a meddlesome nuisance.
Distant Feint: You’re an incredible actor, and you can use your over-the top bits and dramatic gestures to throw a foe off its game.
Hang in There: You encourage yourself or an ally, psyching them up for a coming challenge and granting them temporary Hit Points.
Hurry: You urge an ally to pick up the pace and contribute more to the events happening around them.
Cheer Up: You encourage an adjacent ally to overcome their minor ailments by patting them on the back, providing them useful advice, or offering some form of comfort or inspiration.
Confounding Disquisition: You attempt to enthrall a foe with a convoluted and utterly pointless monologue that leaves your audience dumbfounded.
Look Alive: You warn your ally to move away from danger.
Sidestep: You deftly step out of the way of an attack, letting the blow continue to the creature next to you.
Cut ‘em Up: Your insults and threats almost always hit the mark.
Got ‘em: You provide a quick follow-up to your ongoing directive, encouraging your ally when they successfully hit your designated target.
Smooth Diversions: You're practiced in the art of diverting attention quickly and subtly.
Tag Team: You seize the opening your ally has provided, quickly attacking your foe.
Secondary Directive: You follow-up your issued directive with an understood order by attacking a notable foe.
Situational Awareness: You Ready a directive.
That’ll Show ‘em: When you warn an ally of an attack, you follow up with a shot at your enemy.
Unstopable Directives: Your confidence is a battery that keeps your allies going.
Down to the Wire: You act quickly to show your teammates exactly how it’s done.
Master Plan: During your daily preparations, you can review stratagems with up to five allies.
Ready to Roll: You instinctively react to trouble by directing your allies to act at the exact moment their intervention would matter most.
You Can Do It: You motivate an ally within 60 feet to lead by example.
Effortless Influencer: You've become such a master manipulator that spotting an opening to ply your influence has become second nature.
Extend Directive: With exceptional flair, you can repeat your orders with a single word or gesture.
Get ‘Em: When you use Get 'Em!, you can choose any number of enemies within range instead of a single target
Fast Synergy: People follow your lead because you help push them to their ultimate potential.
Improvised Legend: You can use Improvised Mastery once per hour, rather than twice per day.
General feat, Light Armor Mastery, Silver Tongue, skill increase
Endlessly Adaptive: Your varied life experiences let you adapt to nearly any situation.
True Leader: You’ve worked with a team for so long that you’ve learned to convey orders with a glance, a single word, or the tiniest flick of your hand.