Laser Weapons

Laser Weapons


Weapon Group

Trait
Prerequisites Any minimum attributes, feats, proficiency ranks, and so forth you must have to select this rules element are here. Feats also have a level prerequisite, listed above.
Frequency The limit on how often you can use the ability.
Trigger Reactions and some free actions have triggers that must be met before they can be used.
Requirements Sometimes you must have a certain item or be in a certain circumstance to use an ability.


Critical Specialization Effects

Source Player Core pg. 258

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Laser The target must succeed at a Fortitude save against your class DC or be dazzled until the start of your next turn.


Laser Weapons

Level 0

Commerical Laser Pistol: 30 cinders

Level 2

Tactical Laser Pistol: 3.5 Yoms

Level 4

Advanced Laser Pistol: 6.5 Y

Level 10

Superior Laser Pistol: 90 Y

Level 12

Elite Laser Pistol: 100 Y

Level 16

Ultimate Laser Pistol: 800 Y

Level 19

Paragon Laser Pistol: 3000 Y



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