◈◈ Overheat

Spell 1

Red, Concentrate, Fire, Manipulate

Source Player Core pg. 348

Traditions arcane, primal

Rift Entities The Storyteller

Range 60 feet Target 1 creature

Defense basic Reflex

You vent intense thermal energy toward a target, dealing 2d6 fire damage. If the target fails their saving throw, their currently held equipment becomes dangerously hot to the touch for the next round.

At the start of their next turn, the target takes an additional 3 fire damage unless they choose to drop their held equipment.

Heightened (+1) The initial fire damage increases by 2d6, and the damage for touching the affected objects increases by 3.