Adventure Hooks

  • Storm at Perihelion: A predicted routine solar pass becomes lethal when an unexpected flare turns the system into a radiation oven. The PCs must shut down an exposed Metronome array before it desynchronizes and tears local time apart—all while flares spike their dosimeters toward Incredible levels.

  • Rad‑Ghost Station: A derelict research station deep in a pulsar’s beam path still broadcasts a faint signal. Its corridors are soaked in chronic radiation; the only way to retrieve its data—or rescue whoever is still alive—is to navigate shifting pockets of flux and jury‑rigged shielding.aonsrd+1

  • The Yom Exchange: An Ebon Syndicate broker has cornered the market on rad‑hard armor and anti‑radiation drugs after a nearby star entered a flare‑heavy cycle. The PCs can profit by running desperately needed supplies through hazardous belts or expose the Syndicate’s price‑gouging before an entire belt‑hab goes sterile.


Cosmic radiation in Starfall is the ever‑present, invisible hail of high‑energy particles and rays that fills interplanetary and interstellar space, only barely held at bay by atmospheres, magnetic fields, and layers of alloy and spellwork.