The Medicine skill is the backbone of survival and resilience in the harsh, neon-lit cosmos. Where guild-certified medtechs scramble to patch wounds after Rift anomaly exposures, where scavenger crews stabilize dying comrades on derelict hulks, and where chronologist field teams rely on quick intervention to survive temporal flux—the Medicine skill is the thin line between life and void. In Starfall Galaxy, healing isn't just clinical—it's desperate, improvised, and shaped by the same survival-driven innovation that defines every other aspect of the setting.
Administer First Aid: You perform first aid on an adjacent creature that is dying or bleeding.
Recall Knowledge: diseases, poisons, wounds, and forensics.
Treat Disease: You perform first aid on an adjacent creature that is dying or bleeding.
Treat Poison: You treat a patient to prevent the spread of poison.
Treat Wounds: You spend 10 minutes treating one injured living creature