Cedar Hill

Cedar Hill

Mead, Magic, and Mayhem!

Background

Cedar Hill is the seat of the Council of Osterra. For many fresh through the portals it is the first place they come to in the realm, and the Great Encampment can often be a welcome respite deep in the heart of hostile lands. All walks of life are welcome in Cedar Hill, and a cold drink will always be offered to those wishing to join this group and share in our story.

On paper, our leader is Imra, Master of Elixirs. She often speaks for the faction at council meetings and in negotiations. But in reality, our group is led by a council rather than one individual and everyone gets a say in decisions.

Despite their personal ambitions, Cedar Hill members tend not to want to be solely responsible for making decisions for the faction.

Leader: Imra, Master of Elixirs

Capital: Trinity, Nova Regnus

Border Agreements: The White Ravens

Founders
Members

Faction History:

The faction, once known as Nova Regenus, was founded by Foster, the Mad King of Osterra. It has since undergone a rebranding to what it is today in order to distance itself from that era of Osterran politics. Though if you're truly curious to learn of the old tales, the Master of Elixirs may be convinced to converse at the Snapdragon.

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Look and Feel:

The Cedar Hill heraldry is a white background with a single green chevron. The faction logo is a wine glass flanked by two cedar sprigs.

On the whole, Cedar Hill strives for the comfort of all players and encourages individuality in their costume and dress that helps showcase each individual’s personal flair and impact.

There is no set uniform for the faction, save for the belt flags that denote our members.

The original inspiration for our heraldry came from our founding member Foster's family crest. (Shown below) Foster himself still displays the three horns of his family crest with pride at several locations found at Mountain Run Winery.

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Goals and Projects:

As an organization, Cedar Hill’s driving goal is to foster a congenial relationship between Osterrans and the land. To that end they are interested in healing the Blasted Lands and the Leylines, supporting the personal endeavors of its members, and fostering strong relationships with the other factions of Osterra. 

Cedar Hill welcomes members of many talents and seeks to support them in achieving their ambitions, as long as they are compatible with the organization’s goals. Whether those ambitions are savory or not is irrelevant.

Cedar Hill notably threw its weight behind publicly supporting Trisana’s multi-year development of magical plants that could be used to form a new network of ley lines through the Blasted Lands. They also supported her in developing and building the Greenhouse.

This project was designed as an inter-faction resource to produce and distribute said plants and restore the ability for food growth to certain lands. Through Cedar Hill’s backing, it has gained impressive support from other factions who aided and contributed resources during its construction.

Cedar Hill also leads the path in magical research regarding restoring the ley lines. The idea of restoring ley lines through magic was once considered theoretical at best. But through much trial and error, and a hint of simply “winging it,” Cedar Hill was able to perform the unprecedented feat of performing a ritual to restore a tract of the Blasted Lands.

While the organization of Cedar Hill is devoted to the betterment of Osterra, individual members, at times, have more self-serving and shadowy personal goals. Perhaps they can tell you more about that in person.

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Roleplay and Plot Development:

Both in and out of character, Cedar Hill facilitates empowering and character-driven scenes such as rituals, plot lines, events, and even the occasional heist. Doing things “for the vibes” is a common out-of-character sentiment.

As an organization, Cedar Hill is dedicated to helping the people and lands of Osterra. That does not mean that members of Cedar Hill are entirely above-board in their personal goals. A means to an end sometimes means that our members may engage in shadowy or potentially underhanded tactics. 

Any and all walks of roleplayers are welcome among the ranks of Cedar Hill. From veteran players to new additions, the faction's easy-going demeanor lends itself to a very flexible style that blends well with a wide array of styles.

Land Game:

Cedar Hill strives to develop its lands sustainably and is not terribly interested in colonizing new lands. It facilitates its settlements in improving their economies and abilities to produce goods and resources, but never at the cost of overtaxing the land.  

Generally more thinkers than fighters, Cedar Hill finds unique ways of dealing with situations. The faction often resorts to diplomacy first, trickery second, and fighting last. Don't let the preference for diplomacy fool you, they are fierce when push comes to shove and should not be underestimated.

In land actions, they encourage their members to offer their services to other factions in order to create bonds, support allies, and maybe even gain a little coin in the process.

Combat:

Cedar Hill boasts members of all skill levels in regard to combat. From our toughest tactical minds to our equally important long-range casters, we ensure that any physical level is accessible and available based on the needs and safety of our members.

Combat is not forced or expected in our ranks, and we are open to Non-Combatant players who wish to delve more into the diplomatic or tricky aspects of negotiations behind the scenes. Should you wish to take up a weapon or a shield, we also welcome you with open arms so long as your aim is true and your blows land for the good of the realm and those who inhabit it.

Out of Character Traditions:

At events, there is an out-of-character "ritual" in which members play "hot potato" with a plush braincell. Whoever is left holding the dendrite is then tasked with making the "important" decisions that day.