Wizard Mishap Table
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d12

Effect

1

Devastation! Roll twice and combine both effects (reroll any further 1s)

2

Explosion! You take 1d8 damage

3

Refraction! You target yourself with the spell

4

Your hand slipped! You target a random ally with the spell

5

Mind wound! You can't cast this spell again for a week

6

Discorporation! One random piece of your gear disappears forever

7

Spell worm! You lose the ability to cast a random spell on each of your turns until you pass a DC 12 Constitution check. You regain the ability to cast those spells after completing a rest

8

Harmonic failure! You lose the ability to cast a random spell until you complete a rest

9

Poof! You suppress all light within a near distance from you, including sunlight and magical light, for 10 rounds

10

The horror! You scream uncontrollably for 3 rounds in Primordial, drawing lots of attention

11

Energy surge! You glow bright purple for 10 rounds, granting enemies advantage on attacks against you

12

Unstable conduit! You have disadvantage on casting spells of the same tier for 10 rounds