d12 | Effect |
|---|---|
1 | Devastation! Roll twice and combine both effects (reroll any further 1s) |
2 | Explosion! You take 1d8 damage |
3 | Refraction! You target yourself with the spell |
4 | Your hand slipped! You target a random ally with the spell |
5 | Mind wound! You can't cast this spell again for a week |
6 | Discorporation! One random piece of your gear disappears forever |
7 | Spell worm! You lose the ability to cast a random spell on each of your turns until you pass a DC 12 Constitution check. You regain the ability to cast those spells after completing a rest |
8 | Harmonic failure! You lose the ability to cast a random spell until you complete a rest |
9 | Poof! You suppress all light within a near distance from you, including sunlight and magical light, for 10 rounds |
10 | The horror! You scream uncontrollably for 3 rounds in Primordial, drawing lots of attention |
11 | Energy surge! You glow bright purple for 10 rounds, granting enemies advantage on attacks against you |
12 | Unstable conduit! You have disadvantage on casting spells of the same tier for 10 rounds |
Wizard Mishap Table
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