d12 | Effects |
|---|---|
1 | Devastation! Roll twice and combine both effects (reroll any further 1s) |
2 | Blast radius! You and all near creatures take 2d6 damage |
3 | Duplicate refraction! You target yourself and the nearest ally with two identical copies of the spell |
4 | You flubbed the incantation! You cast a random spell from your known spells at the same targets, even if it would not normally be possible |
5 | Ethereal bandersnatch! Two random pieces of your gear disappear forever |
6 | Arcano-mutagenesis! You must pass a DC 12 Constitution check or a random stat drops to 3 (-4) until you successfully complete a rest |
7 | Boom! You open a 30-foot deep sinkhole in the ground with you at the center. You and all near creatures must pass a DC 15 Dexterity check or fall in |
8 | Petrification! 1d4 of your limbs petrify for the next 24 hours |
9 | Stupefaction! You lose the ability to cast all spells of the same tier until you complete a rest |
10 | It cannot be unseen! You must pass a DC 12 Wisdom check or descend into mad raving for 1d10 rounds |
11 | Radioactive energies! You whirl with repulsive energies, drawing the hostility and attacks of all enemies who can see you for the next 1d4 rounds |
12 | Uncontained channeling! You have disadvantage on casting spells of the same tier and lower for 10 rounds |
Wizard Mishap Table
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