Your AC without Armor is 10 + Dexterity Bonus to a Maximum of +5

Armor is grouped into 3 categories; Light, Medium, Heavy.

You AC is calculated by a base, plus your dexterity modifier, to a maximum depending on the armor.


Special Armor

Some armor may not be on this table, but are considered Special, meaning they have different base stats then standard armor. Some Magic Armor may use Special item bases. Special Armor is still group into an armor category. For instance, a Mithril Vestment may be a magic armor, which has different base stats, but is considered light armor.


Light Armor Table

Name

AC Bonus

Weight

Requirements

Stealth

Cost







Cloth Armor

11 + DEX (Max 5)


-

Disadvantage

1 Gold

Leather Vestment

11 + DEX (Max 6)


-

-

10 Gold

Light Mail

12 + DEX (Max 5)


10 STR

Disadvantage

20 Gold

Gambeson

12 + DEX (Max 5)


-

-

30 Gold

Leather Jerkin

12 + DEX (Max 6)


-

-

70 Gold

Padded Leather

13 + DEX (Max 5)


10 STR

Disadvantage

100 Gold

Light Brigandine

13 + DEX (Max 6)


10 STR

-

250 Gold


Medium Armor Table

Name

AC Bonus

Weight

Requirements

Stealth

Cost







Fur Armor

11 + DEX (Max 5)


-

-

3 Gold

Chain Shirt

13 + DEX (Max 4)


11 STR

-

40 Gold

Scale Armor

14 + DEX (Max 3)


13 STR

Disadvantage

70 Gold

Coat of Plates

14 + DEX (Max 4)


12 STR

-

100 Gold

Plates over Aketon

14 + DEX (Max 5)


-

Disadvantage

150 Gold

Breastplate

15 + DEX (Max 4)


12 STR

-

200 Gold

Half Plate

16 + DEX (Max 4)


13 STR

Disadvantage

500 Gold

Brigandine

15 + DEX (Max 5)


13 STR

-

550 Gold


Heavy Armor Table

Name

AC Bonus

Weight

Requirements

Stealth

Cost







Scrap

14 + DEX (Max 2)


12 STR

Disadvantage

5 Gold

Chainmail

16 + DEX (Max 2)


12 STR

Disadvantage

100 Gold

Splint Armor

17 + DEX (Max 2)


14 STR

Disadvantage

250 Gold

Segmented Plate

18 + DEX (Max 2)


15 STR

Disadvantage

600 Gold

Cuirass

18 + DEX (Max 3)


13 STR

-

800 Gold

Full Plate

20 + DEX (Max 2)


16 STR

Disadvantage

1000 Gold