A weapon is a tool that a character can use to attack or perform certain actions. Weapons have different qualities that vary, such as damage, range, AP cost, associated Keystones, weight, and others, such as the ability to be held with one or two hands. Weapons are split into Melee Weapons, which are used in close quarters primarily, and Ranged Weapons, which are longer ranged weapons that have to consider things like distance, line of sight, and ammunition.
There are weapons in Lucerne that are abnormal and have unusual qualities, such as the magic longsword Firebrand, which is a Longsword that deals Fire damage instead of piercing or slashing damage, and is High Quality. These magic weapons are usually based off of a normal weapon, and any unchanged characteristics of the weapon would follow the rules of the base weapon.
Name | Weapon Class | Reach | Weight | AP Cost | Weapon Attribute | Damage | Gold Cost |
|---|---|---|---|---|---|---|---|
Dagger | 5 ft Thrown 20ft/60ft | 1 lb. | 3 AP | Dexterity | 1H: 1d4+DEX Slashing | 1 gold | |
Dagger | 5ft Thrown 20ft/60ft | 1 lb. | 3 AP | Dexterity | 1H: 1d4+DEX Piercing | 1 gold | |
Sword | 5 ft | 4 lb. | 3 AP | Dexterity | 1H: 1d10+DEX Piercing or 1d4+DEX Slashing | 25 gold | |
Sword | 5 ft | 3 lb. | 3 AP | Strength | 1H: 1d8+STR Slashing or Piercing 2H: 1d10+STR Slashing or Piercing | 10 gold | |
Sword | 5 ft | 2 lb. | 3 AP | Dexterity | 1H: 1d8+DEX Piercing | 30 gold | |
Sword | 5 ft | 2 lb. | 3 AP | Strength | 1H: 1d8+STR Slashing | 25 gold | |
Sword | 5 ft | 2 lb. | 3 AP | Dexterity | 1H: 1d6+DEX Slashing 2H: 1d8+DEX Slashing | 15 gold | |
Sword | 5 ft | 2 lb. | 3 AP | Dexterity | 1H: 1d6+DEX Piercing or Slashing | 5 gold | |
Greatsword | 5 ft | 5 lb. | 3 AP | Strength | 1H: 2d6+STR Slashing | 40 gold | |
Greatsword | 10 ft | 7 lb. | 3 AP | Strength | 1H: 1d12+STR Slashing | 100 gold | |
Hammer | 5 ft | 2 lb. | 3 AP | Strength | 1H: 1d4+STR Bludgeoning | 1 silver | |
Hammer | 5 ft Thrown 20ft/60ft | 2 lb. | 3 AP | Dexterity | 1H: 1d4+DEX Bludgeoning | 2 gold | |
Hammer | 5 ft | 3 lb. | 3 AP | Strength | 1H: 1d6+STR Bludgeoning | 4 gold | |
Hammer | 5 ft | 3 lb. | 3 AP | Strength | 1H: 1d6+STR Piercing | 10 gold | |
Hammer | 5 ft | 2 lb. | 3 AP | Strength | 1H: 1d8+STR Bludgeoning 2H: 1d10+STR Bludgeoning | 8 gold | |
Greathammer | 5 ft | 7 lb. | 3 AP | Strength | 2H: 1d8+STR Bludgeoning | 6 gold | |
Greathammer | 5 ft | 9 lb. | 4 AP | Strength | 2H: 2d12+STR Bludgeoning | 120 gold | |
Greathammer | 5 ft | 7 lb. | 3 AP | Strength | 2H: 2d6+STR Bludgeoning | 20 gold | |
Axe | 5 ft Thrown 20ft/60ft | 2 lb. | 3 AP | Strength | 1H: 1d6+STR Slashing | 2 gold | |
Axe | 5 ft | 4 lb. | 3 AP | Strength | 1H: 1d8+STR Slashing 2H: 1d10+STR Slashing | 10 god | |
Greataxe | 5 ft | 6 lb. | 3 AP | Strength | 2H: 1d12+STR Slashing | 30 gold | |
Staff | 5 ft | 3 lb. | 3 AP | Dexterity | 1H: 1d6+DEX Bludgeoning 2H: 1d8+DEX Bludgeoning | 3 gold | |
Staff | 5 ft | 6 lb. | 3 AP | Strength | 1H: 1d8+STR Bludgeoning 2H: 1d10+STR Bludgeoning | 80 gold | |
Staff | 5 ft | 3 lb. | 3 AP | Strength | 1H: 1d6+STR Bludgeoning 2H: 1d8+STR Bludgeoning | 20 gold | |
Polearm | 5 ft Thrown 20ft/60ft | 3 lb. | 3 AP | Dexterity | 1H: 1d8+DEX Piercing 2H: 1d10+DEX Piercing | 5 gold | |
Polearm | 10 ft | 10 lb. | 3 AP | Strength | 2H: 1d10+STR Piercing | 20 gold | |
Polearm | 10 ft | 7 lb. | 3 AP or 4 AP | Strength | 2H: 1d10+STR Slashing 2H: 2d10+STR Slashing | 60 gold | |
Polearm | 10 ft | 8 lb. | 3 AP | Strength | 2H: 1d10+STR Piercing 2H: 1d10+STR Slashing | 80 gold | |
Polearm | 10 ft | 9 lb. | 3 AP | Strength | 2H: 1d10+STR Bludgeoning 2H: 1d10+STR Piercing | 75 gold | |
Special | 5 ft | 2 lb. | 3 AP | Strength | 1H: 1d8+STR Bludgeoning Damage | 50 gold | |
Special | 10 ft | 6 lb. | 5 AP or 3 AP | Strength | Couched: 3d12+STR Piercing Damage 2H: 1d10+STR Piercing Damage | 200 gold | |
Special | 5 ft | 1 lb. | 3 AP | Dexterity | 1H: 1d6+DEX Slashing Damage | 2 gold | |
Special | 5 ft | 4 lb. | 3 AP | Strength | 1H: 1d8+STR Piercing Damage | 15 gold | |
Special | 5 ft | 7 lb. | 3 AP | Strength | 2H: 1d12+STR Piercing Damage | 30 gold |
Name | Weapon Class | Reach | Weight | AP Cost | Weapon Attribute | Damage | Gold Cost |
|---|---|---|---|---|---|---|---|
Bow | 80ft/320ft | 2 lb. | 3 AP | Dexterity | 2H: 1d6+DEX Piercing Damage | 15 gold | |
Bow | 150ft/600ft | 2 lb. | 3 AP | Dexterity | 2H: 1d8+DEX Piercing Damage | 40 gold | |
Bow | 120ft/400ft | 4 lb. | 4 AP | Strength | 2H: 2d10+STR Piercing Damage | 200 gold | |
Crossbow | 30ft/120ft | 3 lb. | 2 AP | Dexterity | 1H: 1d6+DEX Piercing Damage | 70 gold | |
Crossbow | 150ft/600ft | 5 lb. | 2 AP | Dexterity | 2H: 1d8+DEX Piercing Damage | 40 gold | |
Crossbow | 200ft/600ft | 11 lb. | 3 AP | Dexterity | 2H: 1d10+DEX Piercing Damage | 60 gold | |
Gun | 90ft/360ft | 3 lb. | 3 AP | Dexterity | 1H: 2d10+DEX Piercing Damage | 200 gold | |
Gun | 20ft/60ft | 5 lb. | 3 AP | Dexterity | 2H: 6d4+DEX Piercing Damage | 240 gold | |
Gun | 200ft/400ft | 8 lb. | 3 AP | Dexterity | 2H: 3d8+DEX Piercing Damage | 160 gold | |
Gun | 300ft/900ft | 10 lb. | 3 AP | Dexterity | 2H: 2d12+DEX Piercing Damage | 250 gold | |
Gun | 100ft/900ft | 11 lb. | 5 AP | Dexterity | 2H: 4d8+DEX Bludgeoning Damage | 400 gold | |
Throwing Weapon | 60ft/120ft | 2 lb. | 3 AP | Strength | 1H: 1d8+STR Piercing Damage | 1 gold | |
Throwing Weapon | 40ft/80ft | 0.1 lb. | 2 AP | Dexterity | 1H: 1+DEX Piercing Damage | 1 silver | |
Throwing Weapon | 30ft/60ft | 0.5 lb. | 3 AP | Strength | 1H: 1d6+STR Slashing Damage | 2 silver |