Altar

Hours of Work: 40

Price in Gold: 700

Space Required: A space within a holy place.


When an Altar is installed in your Hold you can use the altar to immerse yourself in a religious faith. When installing the Altar, it is given an associated Faith it is dedicated to. An altar must be installed by a Clergyman, whether they are a player or a non-player character. An Altar can only be properly installed in a holy place, such as a church, a peak lookout known for its divine properties, or an area of hallowed ground. If a location is for some reason defiled or not considered a holy place, the Altar provides no additional benefits.

You gain a +5 to Religion skill checks relating to the Altar’s associated Faith while you are within 120 feet of the altar.

WIP:

Clerics may use Miracles and Divinities at no cost while within 100 feet of the Altar if their Faith matches the Altar’s associated Faith.

Inquisitors may freely use their 1st Level Field Specialization Ability and Powerful Will once per Rest while within 120 feet of the Altar if their Faith matches the Altar's associated Faith.

Paladins generate an Oath Charge every 10 minutes (rather than losing them), to a maximum of 3 Charges, while within 120 feet of the Altar if their Oath aligns with the Altar's associated Faith.