13 Divine - 1 Attunement Slot
Available Casts: 10
Action Point Cost: 3 AP
Range/Area: Touch
Components: V, S
Duration: Instant
Magic Attribute: Divine
Attack/Save: Magic Attack, Divine Save
You conjure divine fire into your hand, and touch a creature. The creature must succeed a Divine saving throw or take 4d6+DIV fire damage in a blast of holy fire. If the creature is considered abyssal, undead, or demonic, they are set alight, and start Burning. At the start of the burning creatures turns, they take 2d6 fire damage. A creature burning from this spell can spend 3 AP in an attempt to douse the holy flames by making a Divine saving throw. On a success, the flames subside.
“Without darkness there cannot be light.”