Gloryhammer

Attunement Requirements:

20 Divine, 11 Occult, 11 Arcane - 2 Attunement Slot

Casting Information:

Available Casts: 5

Action Point Cost: 0 AP

Range/Area: Melee Attack

Components: V, S, C - A Hammer, or Greathammer

Duration: Instant

Magic Attribute: Divine

Attack/Save: Strength Save

Spell Description:

When you make an attack with a Hammer or Greathammer, you can cast this spell for 0 AP. If the attack hits, the target creature takes an additional 3d6+DIV Bludgeoning damage, and must succeed a Strength saving throw or be knocked Prone. A 15 foot cone shockwave blasts out of the targeted creature, forcing creatures in it to make a Strength saving throw. On a failed save, creatures take 1d6+DIV Bludgeoning damage and are pushed up to 10 feet away. Objects in the area are also pushed in this way. This spell deals double damage to objects, structures, emplacements, etc.

The Hammer of Glory is long lost, but the legend of its power lives on in this spell’s tale.