Unarmed Combatant: Takedowns


Unarmed Combatant: Takedowns

Requirements: 15 Strength, 15 Dexterity

“Exert control over the fight. Twist joints and throw foes."

You have practiced using your body as a weapon, and gain the following benefits:

When you successfully use the Shove action against a creature, you can choose to spend 1 additional AP deal 1d6 bludgeoning damage as a part of the shove. This is considered an unarmed strike.

When you successfully use the Grapple action against a creature, you can choose to spend 2 additional AP to deal 2d6 bludgeoning damage as a part of the grapple. This is considered an unarmed strike.

When you successfully use the Knock action against a creature, you can choose to spend 2 additional AP to deal 2d6 bludgeoning damage as a part of the knockdown. This is considered an unarmed strike.

Creatures that you have hit with an unarmed strike on the current turn have Disadvantage on Athletics and Acrobatics checks.