Requirements: Character Level 6, 16 Constitution, 16 Arcane, 13 Intelligence, 13 Wisdom, 13 Charisma
“Martial technique quietly developed by the sophic warriors of ancient Urzubea. Allows the practitioner to realize their inner spirit and wield it as an extension of themself."
You can summon an arcane projection of your spirit, known as a spirit double, for 3 AP. You can only have one spirit double summoned at a time.
At the start of your turns, you must pay an upkeep of 2 AP, or the spirit fades away.
You can dismiss the spirit double for 2 AP.
The spirit is your Minion, has a Maximum of 3 AP, and is a special ethereal creature that has no Vitality.
Damage dealt to the spirit is instead dealt to you.
Your spirit double must stay within 30 feet of you at all times. It will recall itself to you at the end of your movement if you move further than 30 feet from it. If you choose not to do this, the spirit fades away. The spirit double has the same Movement speed as you.
The spirit double can perform any Action that you can, as if you were the one that performed it, but it cannot cast Spells. The spirit cannot target something that you cannot see.
You can choose to have your spirit double pass through non ethereal creatures and objects less than 5 feet across on your turn.
The spirit double is a mirror of your character, and shares all of its other qualities, including Attributes, Saving Throws, Features, Conditions, Equipment, and limited duration effects. The spirit does not gain a copy of every item in your inventory, but gains the effects, features and relevant actions of whatever items you have equipped. Your spirit double cannot use Consumables that require ingesting on itself. If your spirit is affected by an effect, so are you, and vice versa. Healing the spirit has no effect, either on you or the spirit.
Your spirit double is a humanoid caricature of your inner spirit, and takes on an abstract visual form suitable to your characters ideals and traits, such as a man of ethereal silver flame, or a divine guardian, decorated with symbols of power. Creatures with less than 16 Arcane cannot see the full form of your spirit double, and only see faint ethereal glimpses of it when it takes an action, or while they are within 5 feet of it.