20 Divine, 12 Occult - 1 Attunement Slot
Available Casts: 3
Action Point Cost: 5 AP
Range/Area: 60ft, 20ft area
Components: V, S
Duration: Instant, the start of your next turn
Magic Attribute: Divine
Attack/Save: Divine Save
You summon a short lived whorl of flaming infernal spirits, centered on a space, which then bursts at the start of your next turn. When you cast the spell, creatures in the area must make a Divine saving throw, as well as at the start of your next turn. Creatures that share a space with the center of the whorl have a -2 to this save.
Creatures take 6d6 + DIV fire damage on a failed save, or half as much on a success.
Celestial, undead and abyssal creatures take 3d6 additional divine damage from this spell.
Those judged by the Infernal Divines are wielded as weapons, fuel, and servants, until the day their tortured spirits are allowed to rest.