A Wolf Rider Encounter

The party is awoken at dawn by a pursuing party of goblin wolf riders, they move quickly amongst the party and use hit and run tactics.

They will try and slow the party, laughing to each other that the rest of the warband is only a few minutes behind and they have overwhelming numbers.

Make clear to the PCs that if they dispatch the wolf riders there is no way they will be able to best an entire orc warband of hundreds of warriors. They must run!

Chase Mechanic

The chase will last 6 rounds. Each round the orc warband will move one step closer to the party.

The party will need to over come 6 complications testing a range of skills in order to escape. The PCs will roll individually for the skill checks and can narrate their own way of doing things.

If they reach the final stage before the warband catches up with them, the chase will end.

1. Loose Scree Slope

Skill: Dexterity (Acrobatics)
DC: 13

  • Success: Move normally

  • Failure: Slide 30 ft downhill, fall prone, lose 10 ft movement

  • Fail by 5+: Take 1d6 bludgeoning damage

2. Sudden Rockfall

Skill: Dexterity (Acrobatics) or Dexterity Saving Throw
DC: 14

  • Success: Avoid falling rocks

  • Failure: Take 2d6 bludgeoning damage and difficult terrain

  • Fail by 5+: Knocked prone

3. Fast-Moving Mountain Stream

Skill: Strength (Athletics)
DC: 13

  • Success: Cross normally

  • Failure: Lose 10 ft movement

  • Fail by 5+: Swept 20 ft downstream, fall prone

4. Mountain Goats Scatter 🐐

Skill: Dexterity (Acrobatics) or Wisdom (Animal Handling)
DC: 12

  • Success: Dodge goats

  • Failure: Knocked prone

  • Fail by 5+: Lose 20 ft movement

5. Echoing War Horns πŸ₯

Orc horns echo through the mountains, shaking nerves.
Skill: Wisdom (Insight) or Wisdom Save
DC: 13

  • Success: Keep focus

  • Failure: Disadvantage on next chase check

  • Fail by 5+: Also lose 10 ft movement

6. Avalanche Risk ❄️

Skill: Dexterity (Stealth) OR Wisdom (Survival)
DC: 15

  • Success: Cross safely

  • Failure: Snow shifts β€” difficult terrain

  • Fail by 5+: Small avalanche β€” restrained until action used

The chase will end with the Avalanche coming down and blocking the trail.