The hedge mages are known for being a practical folk, some are known for their incredible skill with a wide range of spells. Most however are just simple craftspeople, using utility spells to support people. Some people, with less sense than muscles, attempt to take from them like they were simple craftsmen, they are quick to learn that simple utility magic can have other effects.
Cantrip: Mending
With 10 minutes of time any minor damage, like tears or cracks, no larger than your hand can be seamlessly repaired. Skilled users can use it to weld two identical materials together (skill check to do successfully)
1: Light
Slow, visible point, instant
When cast creates a bright light (level 9) for [dice] hours (6 dungeon rounds each). Can be fired directly at a group of creatures and instantly ended, releasing all the energy at once, all creatures within 30ft are blinded for [dice] minutes, save to reduce this to [dice] turns.
2: Cooktop
Slow, [dice] Nearby pieces of metal, Concentration
You cause [dice] pieces of metal you can see to glow cherry red allowing you to cook atop it like a camp-fire. If cast on weapons the opponent must drop it or take [sum] damage each turn you maintain the spell. Casting on armor generally is ineffective due to it's size and padding worn beneath it.
3: Green Thumb
Slow, Nearby plants, Instant
You gently nurture plants, sustaining them with magical energy, you can grow plants up to [dice] times their initial volume over 10 minutes, shaping them however you want. You can also release it in a burst to grow plants quickly and entangle anyone in them, entangling up to [dice] opponents standing among plant life. These plants have [sum] HP and take double damage from fire.
4: Condensation
Slow, A nearby point or character, Concentration
By pulling the air together you can condense the air around into fog and then into liquid. You can fill [dice] waterskins with water over 10 minutes. You can instead conjure this fog about a person, they are blinded by the thick fog and must save or lose their turn as they choke on the fog (losing 1 action on a partial sucesss)
5: Longsight
Slow, Self, [dice] rounds
You bend the air around a ring, such as one made by your circled fingers, that ring now acts as a telescope letting you see incredible distances or observe the stars. This removes penalties from ranged attacks past your weapons range and grants a +1 bonus on checks to see distant details.
6: Birdcall
Fast, Nearby point, Instant
You can create illusionary sounds of any animal or voice you have heard. The sounds lack resonance however and intelligent beings will not be fooled unless the sound is disguised somehow (such as being muffled). Beasts however can be easily startled and scared by the sounds of their predators.
If cast directly into a characters ears they must save or be deafened for [sum] rounds.
7:Unseen Servant
Ritual (2), Nearby Location, [sum] hours
You summon an invisible, intangible servant. It will do your bidding and can perform any and all unskilled mundane tasks at the speed a human could perform them. It cannot go further than the range of the spell away from the location where the spell was cast and can only take a single harmful action, dealing [sum] damage maximum and being dispelled.
Magical Secret: Tea Reading
A secret borrowed from the witches, you can brew a magical cup of tea and roll a random spell from a thematic tome of magic (eg. A fiery ginger tea might produce a pyromancy spell), you may treat that spell as known until your next recovery. You may know [½level] spells in this way.