Race Details

The Limachonnes are a species of sentient snail folk who live in Gourmetia’s volatile Underlarders. Not much is known about them in the Heart Realm, as they live a sequestered life as mushroom farmers in moist caves deep within the earth.

Limachonnes are considered a rare, though morally dubious, delicacy in Hub, Capital City.

"We were shaped from the same puddles of soup that birthed all life.

The gods that moulded us are cruel ones. Ever hungering, never satisfied. They shared no love for their creations, other than their taste. For a time, we appeased their appetites by offering them one of our own kin every moon. This was back when the sky was endless and open, before the great ceiling.

Then the gods became gluttonous, their mouths watering and hands grabbing and teeth clattering. Our kin was not safe anymore if it ever was. Many of our kin dispersed and many were caught. Our leader, the Brothersister, kept us safe, however. The journey was perilous, but we persisted. Brothersister taught us to trust our instinct, for we can adapt. Indeed, this led us here, under the great ceiling."

Limachonnes Traits


Your Limachonne character gains traits that allow them to adapt to the dangers of the Underlarders.

Ability Score Increase

Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age

When a Limachonne hatches from their egg, it will take around 6 months before their shell is fully hardened. They reach adulthood by the age of 8, during which they are male. Around their 15th they transition to female and live to an average age of 30.

Alignment

Limachonnes live in small communities in the treacherous Underlarders, where they have to cooperate and support each other to survive. They heed the wisdom of their elders, making them lean towards lawful or neutral good.

Size

Limachonnes adults stand 5 to 6 feet tall and average 180 pounds. Their shells are light but still very durable and account for one-third of their weight. Your size is Medium.

Speed

Your base walking speed is 20 feet.

Sticky Business

You have the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed at all times.

Portable Armor

As an action, you can don your natural shell or any other object that's roughly the size and weight of your natural shell. While wearing your natural shell, your AC is 15 + your Dexterity modifier. While wearing an improvised shell, you have an AC of the DM's choosing. You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.

Malleable

As an action you can doff your shell and leave it in an unoccupied space. Without your shell, your AC equals 10 + your Dexterity modifier and you gain advantage on Dexterity checks and saving throws. Your base walking speed becomes 30 feet. Also you can move through a space as narrow as 6 inch wide without squeezing.

Shell Defense

You can withdraw into your shell as an action, provided you have your shell donned. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.

Languages

You can speak, but not necessarily read or write Common, Undercommon and Sylvan.

References