Session Feels:
https://suno.com/s/gGWSXCliWuxFbn1g
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https://suno.com/s/Ra6dSrqmK9pE1VzO
Session Date: 08.9.2025
In Game Dates:
Experience Earned: +200 XP (Level 2 | 630XP)
Treasure and Loot: (Google Sheet)
158 gold each after guild fees and taxes
Guild licenses with fancy magical keystones
Various backstory trauma (priceless)
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The session opened with the party deep in the weeds of magical mechanics, discussing signature spells and repertoires while ordering food. Because nothing says "epic fantasy adventure" like arguing about spell slots over sesame balls.
The party gathered around their dungeon core like surgeons around a patient, attempting various skill checks to identify its mysterious properties. Multiple party members rolled everything from Crafting to Athletics (because apparently you can bench press magical knowledge now), with Caithyra's archaeologist background proving surprisingly useful.
The core's most unsettling feature? Cracks that sealed themselves when examined. Nothing ominous about self-healing magical artifacts, surely.
Both groups reconvened at the Hall of Accord, sporting fresh bandages and comparing war stories. Kirk/Kurt promptly switched personas, with Kurt emerging confused and upset about missing recent events—apparently being unconscious during dungeon delving is considered "missing out."
Vasuki presented fancy cheating cards (stolen from a noble who was bad at cheating, ironically) to Zaza, while the party compared their matching intact cores like proud parents at a school science fair.
The party proceeded to discuss their "Slut Squad" scoring system openly in front of other guild members, because subtlety is for people who don't have magical keystones. Topics included bondage, point calculations for exotic encounters, and whether Zariel's involvement adds bonus multipliers.
The guild clerk, presumably used to adventurer nonsense, remained professional throughout this public therapy session.
The guild evaluation went surprisingly well:
Two intact cores valued at 200 gold each (exceptional quality)
Magical keystone licenses that require biometric authentication (theft-proof!)
158 gold each after fees and taxes
230 XP for not dying horribly
The party now possesses official licenses to legally murder things in dungeons, complete with magical ID cards that won't work if you steal someone's body. Progress!
Caithyra spotted the Captain of the Guard and decided to play the "my family crest should mean something" card. She nervously presented her bloodline credentials while claiming to stay at Willowridge.
The Captain remained politely suspicious—the fantasy equivalent of "we'll be in touch." Caithyra's extreme nervousness during the interaction was noted by everyone, because subtle she is not.
At The Siren's Call, the party engaged in intensive debate over their romantic encounter point system. Key controversies included:
Whether Zariel adds points to encounters
Cantus claiming 20 points total
Debate over Kirk/Kurt counting as separate contestants
The legendary 21-point theoretical dragon encounter
Seraphina watched this unfold while probably reconsidering her life choices.
Caithyra dropped her bombshell backstory: illegitimate daughter of House Valens nobility, with her elven heritage literally cut away by her father Marcus to hide the forbidden romance. She came to the city hoping for family reconciliation, armed with a necklace and a prayer.
The party learned that House Valens is consistently human-supremacist, anti-magic, and particularly hostile to House Galerian. So that's... not promising for the half-elf.
Linnolaithe revealed his grandmother's romantic history with an ancient shadow dragon named Morvalen, resulting in a generational curse affecting anyone with dragon bloodline. The party learned:
Shadow manifestations require magical bracelets for control
Linnolaithe's shadow has autonomy and can interact physically
The curse can potentially be broken by helping a dragon descendant
This hypothetical encounter would score 21 points on the Slut Squad system
The party immediately calculated that sleeping with an ancient dragon would break their scoring system entirely.
Kurt emerged to explain his archaeological background and the gnoll tribal curse system:
Multiple gnoll tribes each received specific curses as "insults"
Kurt's tribe transforms between gnoll and human forms
He became an archaeologist to research curse-breaking
Kirk handles combat, Kurt handles research
They can't communicate directly due to the curse
Kurt also casually mentioned finding recipes made entirely of poison berries in ruins, because apparently gnolls had interesting culinary traditions.
Zaza explained their crew's work in "freelancing" (definitely not piracy), focusing on:
Transport for clients who avoid official vessels
The important distinction between "inspected" and "uninspected" ships
Careful terminology choices around "escort services"
Kurt threatened to slap Kirk for inappropriate comments, maintaining some standards even in a cursed body.
The party discovered Geekaat has been gradually transforming from Strix to duck-like creature:
Blue, waxy feathers replacing original plumage
Transformation apparently ongoing since the castle incident
Possibly another curse affecting the party
The group now potentially has three cursed members, because apparently normal people don't make good adventurers.
Discussion of Aurelios (one of the three creator deities) and religious requirements including "banish darkness" and "do not act in cowardice." The party worried their Slut Squad reputation might conflict with sacred protocols.
Because nothing says "holy temple" like a group famous for competitive brothel visits.
The party coordinated their next few days:
Scroll robe crafting for magical flexibility
Spell research and inscription
Equipment purchases (including mysterious "rats" for 35 gold)
Planning return to Stormhaven Wharf for next missions
Caithyra offered her estate as lodging, because nothing says "lying low" like staying at the potentially illegitimate noble's house.
The party earned 200 XP and discovered they're carrying more family baggage than a fantasy therapy convention. With three potential curses, one noble identity crisis, one maritime criminal, and one transforming bird person, they're either the most interesting party in the guild or the most likely to implode spectacularly.
Next session: Will Caithyra reunite with her family? Will Geekaat finish turning into a duck? Will the Slut Squad scoring system survive contact with actual dragon encounters?
Find out next time, when our heroes continue to make questionable life choices with style and flair!