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Session Status

Session Feels:

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Session Date: 08.9.2025

In Game Dates:


Experience Earned: +200 XP (Level 2 | 630XP)


Treasure and Loot: (Google Sheet)

  • 158 gold each after guild fees and taxes

  • Guild licenses with fancy magical keystones

  • Various backstory trauma (priceless)


Player Thoughts or Notes . . .

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Events During Play . . .

Pre-Session: Spell Theory Over Snacks

The session opened with the party deep in the weeds of magical mechanics, discussing signature spells and repertoires while ordering food. Because nothing says "epic fantasy adventure" like arguing about spell slots over sesame balls.


Core Examination: When Cracks Heal Themselves

The party gathered around their dungeon core like surgeons around a patient, attempting various skill checks to identify its mysterious properties. Multiple party members rolled everything from Crafting to Athletics (because apparently you can bench press magical knowledge now), with Caithyra's archaeologist background proving surprisingly useful.

The core's most unsettling feature? Cracks that sealed themselves when examined. Nothing ominous about self-healing magical artifacts, surely.


Guild Hall Reunion: Bandages and Bragging Rights

Both groups reconvened at the Hall of Accord, sporting fresh bandages and comparing war stories. Kirk/Kurt promptly switched personas, with Kurt emerging confused and upset about missing recent events—apparently being unconscious during dungeon delving is considered "missing out."

Vasuki presented fancy cheating cards (stolen from a noble who was bad at cheating, ironically) to Zaza, while the party compared their matching intact cores like proud parents at a school science fair.


Public Indecency at the Guild Desk

The party proceeded to discuss their "Slut Squad" scoring system openly in front of other guild members, because subtlety is for people who don't have magical keystones. Topics included bondage, point calculations for exotic encounters, and whether Zariel's involvement adds bonus multipliers.

The guild clerk, presumably used to adventurer nonsense, remained professional throughout this public therapy session.


Guild Bureaucracy: Now With 100% More Biometric Magic

The guild evaluation went surprisingly well:

  • Two intact cores valued at 200 gold each (exceptional quality)

  • Magical keystone licenses that require biometric authentication (theft-proof!)

  • 158 gold each after fees and taxes

  • 230 XP for not dying horribly

The party now possesses official licenses to legally murder things in dungeons, complete with magical ID cards that won't work if you steal someone's body. Progress!


Captain of the Guard: "Your Papers, Please"

Caithyra spotted the Captain of the Guard and decided to play the "my family crest should mean something" card. She nervously presented her bloodline credentials while claiming to stay at Willowridge.

The Captain remained politely suspicious—the fantasy equivalent of "we'll be in touch." Caithyra's extreme nervousness during the interaction was noted by everyone, because subtle she is not.


Slut Squad Scoring: The Reckoning

At The Siren's Call, the party engaged in intensive debate over their romantic encounter point system. Key controversies included:

  • Whether Zariel adds points to encounters

  • Cantus claiming 20 points total

  • Debate over Kirk/Kurt counting as separate contestants

  • The legendary 21-point theoretical dragon encounter

Seraphina watched this unfold while probably reconsidering her life choices.


Family Trauma Hour: Caithyra Edition

Caithyra dropped her bombshell backstory: illegitimate daughter of House Valens nobility, with her elven heritage literally cut away by her father Marcus to hide the forbidden romance. She came to the city hoping for family reconciliation, armed with a necklace and a prayer.

The party learned that House Valens is consistently human-supremacist, anti-magic, and particularly hostile to House Galerian. So that's... not promising for the half-elf.


Dragon Curse Revelations: Linnolaithe's Shadow Problems

Linnolaithe revealed his grandmother's romantic history with an ancient shadow dragon named Morvalen, resulting in a generational curse affecting anyone with dragon bloodline. The party learned:

  • Shadow manifestations require magical bracelets for control

  • Linnolaithe's shadow has autonomy and can interact physically

  • The curse can potentially be broken by helping a dragon descendant

  • This hypothetical encounter would score 21 points on the Slut Squad system

The party immediately calculated that sleeping with an ancient dragon would break their scoring system entirely.


Gnoll Wars and Tribal Curses: Kurt's Research Project

Kurt emerged to explain his archaeological background and the gnoll tribal curse system:

  • Multiple gnoll tribes each received specific curses as "insults"

  • Kurt's tribe transforms between gnoll and human forms

  • He became an archaeologist to research curse-breaking

  • Kirk handles combat, Kurt handles research

  • They can't communicate directly due to the curse

Kurt also casually mentioned finding recipes made entirely of poison berries in ruins, because apparently gnolls had interesting culinary traditions.


Maritime "Freelancing": Zaza's Totally Legal Business

Zaza explained their crew's work in "freelancing" (definitely not piracy), focusing on:

  • Transport for clients who avoid official vessels

  • The important distinction between "inspected" and "uninspected" ships

  • Careful terminology choices around "escort services"

Kurt threatened to slap Kirk for inappropriate comments, maintaining some standards even in a cursed body.


Duck Transformation Mystery: Geekaat's Feathered Problem

The party discovered Geekaat has been gradually transforming from Strix to duck-like creature:

  • Blue, waxy feathers replacing original plumage

  • Transformation apparently ongoing since the castle incident

  • Possibly another curse affecting the party

The group now potentially has three cursed members, because apparently normal people don't make good adventurers.


Religious Protocols and Sacred Spaces

Discussion of Aurelios (one of the three creator deities) and religious requirements including "banish darkness" and "do not act in cowardice." The party worried their Slut Squad reputation might conflict with sacred protocols.

Because nothing says "holy temple" like a group famous for competitive brothel visits.


Downtime Planning: Scroll Robes and Gold Management

The party coordinated their next few days:

  • Scroll robe crafting for magical flexibility

  • Spell research and inscription

  • Equipment purchases (including mysterious "rats" for 35 gold)

  • Planning return to Stormhaven Wharf for next missions

Caithyra offered her estate as lodging, because nothing says "lying low" like staying at the potentially illegitimate noble's house.


Session Wrap-Up: Trauma Acquired, Mysteries Multiplied

The party earned 200 XP and discovered they're carrying more family baggage than a fantasy therapy convention. With three potential curses, one noble identity crisis, one maritime criminal, and one transforming bird person, they're either the most interesting party in the guild or the most likely to implode spectacularly.

Next session: Will Caithyra reunite with her family? Will Geekaat finish turning into a duck? Will the Slut Squad scoring system survive contact with actual dragon encounters?

Find out next time, when our heroes continue to make questionable life choices with style and flair!