General Information

Eirendor is a Celtic land of deep forests, sacred groves, and rolling hills, where the veil between the mortal world and the Fae runs thin. Its people keep the Old Ways, living in reverence of nature under the druids and the Council of Elders. Fiercely independent and steeped in old magic, Eirendor holds to its ancient traditions while the world around it changes.

Current Affairs

The Realm Today

Eirendor is pulled between the Old Ways and a changing world. The Council of Elders debates how to meet outside threats without breaking faith with nature, and House Thornweaver's rise through spycraft and shadow magic unsettles traditional houses like Cadhla and Silverleaf. House Brennan pushes to arm against Ulfheim's raids while House Caoilfhionn urges healing and diplomacy. Its wealth in timber, herbs, livestock, and fine metalwork is steady but pools along House Ailbhe's coast, and younger folk in Thigas Dale and Taliesin Reach are starting to ask whether strict tradition leaves the land able to defend itself. All the while, the Fae grow bolder where the veil thins.


Threats

To the north, Ulfheim raids the borders and drives refugees inland. Worse, the Null Zone, a dead, corrupted region that resists all druidic healing, is spreading, with strange creatures wandering out of it. And Abyssal Blooms are corrupting sacred groves across the land, a slow rot at the heart of everything Eirendor holds sacred.