Curious and gregarious wanderers, catfolk are a mix of humanoids and felines in both appearance and personality. They enjoy enjoy learning new things, collecting, and see themselves as the chosen guardians of natural places in the world.

If you want a character who is curious, brave, nimble, and wandering, you should play a catfolk.


You might…

  • Demonstrate genuine interest by asking a lot of enthusiastic questions.

  • Have trouble sitting still and staying in the same place for a long time.

Others probably…

  • Think you're as naive as you are excitable.

  • Ascribe more emotions than you feel to your involuntary purrs or growling.

Physical description

Although all catfolk walk upright and have soft fur, a long tail, large ears, and vertical pupils, they show at least as much variety as ordinary felines. Catfolk have nimble fingers with short claws that are usually retractable. Most catfolk take great pride in maintaining their appearance and rarely suffer the indignity of being wet or dirty if they can avoid it.

Catfolk mature quickly and are able to walk at only a few months old, but they otherwise start their careers at roughly the same age as humans do and live to be 60 or 70 years of age. Catfolk are rarely taller than the average human and, because of their lean builds, almost never weigh as much as a human of similar height.

Society

Catfolk tend to live in nomadic tribes, consisting of big families. These nomadic tribes are often led by the female members of the pack, especially those with prowess in survival skills. They travel the world to satisfy their curiousity and protect the nature they hold so dear. They only settle down when they have found the perfect place, and even then they don't stay forever.

They are given a lot of freedom, and encouraged to engage in pranks and other such hijincks for the entertainment of them and their tribe. This further fosters their curious persona, much to the annoyance of ancestries around them.

Catfolk are given short names by their parents, which they replace with a title in adulthood. Though their loved ones will always refer to them by their true name.
Example names: Crinto, Hoya, Ruun.
Example titles: Six Fates, Mistcloak, Thunderstring.

Beliefs

Catfolk, like most all ancestries, engage in polytheism. Aside from the small offers they make to the deities that they need help from, with their wandering nature, most dedicate their lives to Kaelen. Those with a more protective instinct may opt to dedicate themselves to Verdanwyth instead.

Popular Edicts

  • Embrace wanderlust.

  • Learn a new story, song, or piece of lore from each culture or region you visit.

  • Always be in pursuit of new information, understanding, and wisdom.

Popular Anathema

  • Keep knowledge to yourself, hoarding secrets and silencing the echoes of history.

  • Knowingly spread false or misleading stories.

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