Rodentfolk are known as communal people who prefer to live in big communities. As they're quite small, they take up less space than most, and may thus fit a bigger group than expected into a small house.

Rodentfolk love to travel, use their hands, and have a keen eye for spotting anything out of the ordinary. They are likely to take mercantile professions, especially of the travelling kind. This lends itself well to their hoarding tendencies too, making them a perfect fit for stores dedicated to odd knicknacks and rarities.

If you want a character who is smart, fast, well-traveled, and adaptable, try playing a rodentfolk!


You might…

  • Like to travel near and far in search of new experiences, likely collecting trinkets along the way.

  • Have pride in your large extended family, and stay in contact with everyone in it.

Others probably…

  • Are surprised by your careful grooming and other fastidious habits

  • Think you’re crowding them and invading their personal space.

Physical description

Rodentfolk resemble a variety of rodents, from rats to squirrels. While physicalities differ per rodent, all rodentfolk are dedicated to keeping themselves clean, unlike common beliefs. They are well-groomed, and usually have shiny and soft fur that's well-maintained.

Society

Rodentfolk value cooperation and community. They learn how to form quick friendships from a young age, you never know when a friend may come in handy after all!

With a long tradition of working as traders and tinkerers, rodentfolk often travel from one town to the next. Their merchant fleets usually consist of half a dozen carts, usually pulled by larger animals such as giant rats.

Discrimination and oppression shaped their culture, prompting them to rely on each toher and strengthening communal bonds. Due to their history of being hunted, rodentfolk often aren't fond of Catfolk, Gnolls, and Orcs. They are always on the lookout for members of other ancestries who don’t judge them for their appearance, embracing these individuals as true friends and welcoming them into their communities.

Rodentfolk communities often have names that are passed down for generations, sometimes with minor alterations or alternative nicknames. A child of Grivvor may be called Griv, and their children may be called Grivo and Griva.
Example names: Chikis, Deto, Jix, Kubi.

Beliefs

Rodentfolk don't focus on any particular deity, instead valuing family and community above all. They believe that they can overcome anything as long as they stick together.

Popular Edicts

  • Find a friend in every stranger.

  • Teach your skills to apprentices and other interested learners.

  • Explore the world as much as possible.

Popular Anathema

  • Dishonouring your family.

  • Breaking away from the community.

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