Announcements

  • I may have to run a little shorter depending on my energy levels!

Last we left off…

You all met in the The Riveted Tankard, where Malum was handing out business cards to everyone who would and wouldn't take them. Your interaction was, as predicted by Malum, halted when they heard screams coming from outside. A group of Infernal Inquisition devils had cornered some Rodentfolk merchants. Our brand new party managed to save them, with a little help from the Blightsteel Watch, but not before Phobia and Zygomatic went unconcious.
As a thanks for helping out, you were then taken to the head of the Blightsteel Watch, Opearal. An Elven lady who looks vaguely similar to Nuhlra. You were thanked for your help, given a small bonus, and promise of a new job when Zygomatic spotted a set of dark black veins leading further into the Starlight Sanctum.


Key developments and revelations

  • The Boiling Plague is back, and an important inventor, Gearspun, has been infected.

    • He's due to be executed in one tenday, unless a cure is found before then.

  • The party has been sent to the Mirage Haven Ruins to find old documentation relating to the Plague.


Homework

Announcements
Last we left off…
Key developments and revelations
Homework
GM homework
Session Feedback
Malum (Boaz)
Zygomatic (Jessica)
Nuhlra Kazaku (Jin)
Caillte (Oak)

GM homework

  • Archive Foundry chat.
  • Add feedback questions.
  • Fill out key developments and revelations.
  • Update Discord & LK.

Session Feedback

Malum (Boaz)

Absent

Zygomatic (Jessica)

  1. How do you feel about the plot hook?
    I am obviously very biased- but I liked it. It sowed a sense of mystery and intrigue. While also very clearly leading to something screaming "Hey I prepared this, you can explore it if you want." Which honestly, sometimes it being this clear is kinda nessecary for me.

  2. What did you think of the travel system? Anything you really liked or disliked?
    I think it was fun. The different section, it didn't take too long. I liked the successes and failures. The encounters were short and sweet.

  3. What do you want to see more of?
    Fun little events.

  4. What do you want to see less of?
    (Me struggling to find words D: pls brain)

  5. What was your favourite/most memorable moment?
    SLIDING DOWN THE DUNES! WEEEEEEEEEEEH!

  6. What do you want to accomplish next session?
    Getting a decent way into exploring the ruins, not sure how long it is estimated to take in session time. Campfire talk?

Nuhlra Kazaku (Jin)

  1. How do you feel about the plot hook?
    Interesting plot hook to learn more about the world and a good goal/reward to strive for: approval of the Bastion & an ally in Gearspun.

  2. What did you think of the travel system? Anything you really liked or disliked?
    The segment stuff concept is fun and a good way to organize the travel, and it gives some weight to the bad results by extending the travel which I liked. Unfortunately we're a bad survival group.

  3. What do you want to see more of?
    Group dynamics developing :)

  4. What do you want to see less of?
    Not much with regards to this session, was fun. Hoping for better rolls next time.

  5. What was your favourite/most memorable moment?
    Dune.

  6. What do you want to accomplish next session?
    Simply contuining the questline and delve into the ruins

Caillte (Oak)

  1. How do you feel about the plot hook?
    I like it. Linking the trigger to Zygomatic’s backstory was a smart idea, and I could see there being an impact to our reputation depending on how it turns out.

  2. What did you think of the travel system? Anything you really liked or disliked?
    Good. Having the segments of time makes sense, and the random positive / negative outcomes were all interesting. Depending on how often it’ll get used in the future we might want to see if other skills can be used, similar to initiative.

  3. What do you want to see more of?
    The little set pieces that give us a chance to develop the characters / party.

  4. What do you want to see less of?
    Nothing so far. This was a good mix of events.

  5. What was your favourite/most memorable moment?
    Getting lost in the desert.

  6. What do you want to accomplish next session?
    I’d assume the whole session, and maybe the one after will be exploring ruins, so the standard dungeon delve, with some added roleplay opportunities with the local Fetchlings.



Start

19:30 Friday

August 08, 2024

End

22:00 Friday

August 08, 2024

Start

Evening Halfday

Early Autumn 05, 827PGC

End

Night (rest time) Sevenday

Early Autumn 07, 827PGC

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