
The Infernal Chronicle, a story about the rebuilding of the Gearspire Bastion, invading devils, and the various characters residing in the city. The campaign's main themes are infernal influences, restoration, and character growth. This campaign takes place in The Industrial Era.
If you're reading this Player's Guide it means your GM has roped you into starting a new adventure. In this Pathfinder 2e campaign you will be starting at Level 1.
To the right, you will find an index to navigate this guide with ease. Make sure to read it in its entirety at least once.
Below you’ll find spoiler-free lore, campaign details, and specific suggestions to help you create a character tailored specifically for this campaign. This Player’s Guide is organized into the following sections:
Gazetteer
A brief overview of the area in which this adventure will take place.
Key Players
A look at the many key players that are active within the setting in general, each of which plays a role within the story.
Coming Together
The plot hook for the first session, and a reason for the party to stick together.
Character Suggestions
Additional guidance, practical advice, and specific tips for creating a character that fits seamlessly into this campaign.
Game Execution
An overview of everything relevant to the meta-level execution of the campaign.
The Gearspire Bastion is the city this urban campaign will be taking place in. The city is expanding quite rapidly trying to escape its past.
The Divinity Spires contain the governmental buildings and residences, as well as a huge temple for each of the important gods (Solariel and Ingenos).
The Starlight Sanctum is the noble district of the city, where the high society lives and mingles.
The Cogcroft Residences is the residential district, if you don't know where your character lives it is likely they find their home here.
The Rodentia Market is the shopping area of the Bastion, you can buy and sell anything you can think of at the market.
The following factions are likely to play a role in the adventure:
Blightsteel Dominion - The rulers of the city and the only 'kingdom' in The Blighted Sunscape, and inventors of many new technologies.
Canidae High Society - An organisation focused on helping others improve their quality of life, they are known to have a distaste for the technology that has started popping up recently.
The Infernal Inquisition - An army of Devils that sees The Blighted Sunscape as their turf, and is looking to take over.
You exit the tavern after hearing worried screams from outside. Fear rises in your chest, did the Boiling Plague return once more? Or are the devils attacking the city again? You head out to investigate, you will make sure that the city can rebuild in peace, it shall not collapse again.
Everyone in the party has heard at least something about the others, whether the rumours be true or not. They will find themselves working together to help develop the Gearspire Bastion into a metropolis, whatever their personal reasons may be. Wherever your character may come from, and whatever your motivations are, you have reason to be at the tavern when the screams are heard, and you have the courage to step out and investigate.
You are free to shape your character in whatever way you would like, taking into consideration the matters described above and below. Taking the following matters into consideration will help you get the most out of this campaign.
Any disposition, whether it be the lawful good Paladin or a moustache-twirling Disney villain, can suit this campaign. As long as your character has space for light-hearted moments, and a strong personal drive (which includes working with the party), they are going to have a good time.
The Gearspire Bastion is a bustling and growing city, which has made itself home to many different ancestries. Though not all tolerate the urban life, instead preferring to roam the surrounding landscape or finding their home in the underground ruins of Mirage Haven, all are considered to be valued citizens of the area and are thus appropriate to play this campaign.
If you wish to play an Ancestry or Heritage not mentioned discuss it with me!
The Elves are most commonly found in the city. Ruling the Blightsteel Dominion and mostly living in either the Starlight Sanctum or Cogcroft Residences.
Local Tengu were likely attracted to the growing city, as citylife tends to suit their biology and culture. Most of them are part of the Canidae High Society, though not all wish to lead this life. They usually reside in the Cogcroft Residences as the Canidae High Society wishes to mingle with the citizens, though some wish to live elsewhere.
Humans can be found in almost every district, as they can be found almost anywhere in Eirlysia.
Most Leshy were created to help the rebuilding process back in The Divine Era, and are either working on expanding the city or have found a different way to aid the local community.
The Rodentfolk run most of the economy, selling and buying wares from beyond the mountains and supplying the Rodentia Market with everything it needs to thrive. They usually live either in the back rooms of their shops, or in small cosy homes located in the Cogcroft Residences.
Both the Gnolls and Catfolk prefer to live outside of the city, travelling inside for work and leisure. They enjoy living in the wild with a city closeby, and may have created small settlements on the outskirts of the Gearspire Bastion, though none of these are officially recognised (yet).
Some members of the Venomcoil Tribe have left their swamps now that the new management has taken over, instead opting for a life in the big city. Though Nagaji still receive a lot of negative bias due to the various failed attempts from the Blightsteel Dominion to establish contact with the tribe.
The army of the Blightsteel Dominion is aided by a group of Orcs (and Dromaar (Half-Orc)), who's tactical minds and knowledge of the surrounding area makes them invaluable as commanders and generals. They have been granted residence in the Tentshadow Quarters.
Ifrit, Oread, and Talos have been touched by the various elements in the area and are found more often than is usual in the city.
A handful of Fetchling may have decided to leave their home in the Mirage Haven ruins and join the surface dwellers, though they are a rare find. Discuss with the GM if you wish to play a Fetchling!
Kobolds from the Great Wyrm's Desert have finally crossed what they dub the Northern Wall, finding the Gearspire Bastion on the other side. Though they don't understand much of what's going on in the big city, they are excited to learn and happily live in the Tentshadow Quarters.
Empyrean (Sun) and Empyrean (Moon) are born occasionally, their rarity making them especially sought out as priests and coven leaders respectively. Most of them reside in the Starlight Sanctum because of this, taking on high titles and clerical responsibility.
While every class can work for this campaign, there are a few classes that may suit the story better than others.
Gunslinger and Inventor being the more technology aligned classes would be excellent picks for the campaign, seeing as the Gearspire Bastion is the source of all new technology.
Alchemist would also be a solid pick, the new technology makes brewing potions much easier than it used to be, and preventing the 820PGC-824PGC: The Boiling Plague from breaking out again may likely require their help.
As natural hunters, Rangers would have one hell of a time hunting down The Infernal Inquisition.
The same goes for Thaumaturge, devils require banishing after all.
Classes such as the Rogue, the Bard, and the Investigator are all great picks for the urban setting as well.
While skills and lores that complement your character concept are the best ones to take, some may see more use than others. It is good to keep the below information in mind when choosing.
Diplomacy
Keeping up your reputation is important, and Diplomacy is a vital skill in doing so! Especially seeing as the campaign may get a little political.
Lore: Devils
Your main enemy this campaign will be devils, and the more you know about an enemy the better.
Lore: Gearspire Bastion
Knowing the ins-and-outs of the city, especially as a potentially prominent resident, may prove to be very useful!
Society
General know-how of the local society, history, and the city is going to help you greatly if you aspire to help the Gearspire Bastion grow.
Sandspeech (Common)
Sandspeech is the local dialect of common, an amalgamation of the various tongues spoken in the history of the city. Every character will start with this dialect of common.
Elven
Elven is the language of the nobility, as the majority of the city's high society consists of Elves. Those who are a part of this high society, wish to be, or have darker motivations, will make great use out of the language.
Tengu
Tengu is the language spoken in the local version of the Canidae High Society, and is commonly heard in the Cogcroft Residences.
Ysoki
The Rodentfolk that run the economy communicate amongst themselves using their own language. The surrounding society is usually impartial to the tongue, not giving it much importance, but those looking to strike better deals with the local shops may find the Rodentfolk charmed by their use of their native tongue.
Shadowtongue
Language of the Fetchling, who reside in the underground ruins of the city. Those interested in exploring these ruins may have studied the language in preparation.
Survival
As most of the campaign will take place in an urban setting, this skill likely won't see much use.
Any Ancestry language not belonging to the local population or faction
Languages unrelated to the setting such as Dwarvish will very likely not see any use during the campaign. If you're unsure which additional languages to take, it is recommended you go for planar languages rather than ancestry-based ones.
Most everyone, except for the local Gnoll population, is polytheistic, praying to the god that can aid them in their current endeavours.
Solariel and Ingenos are the most commonly worshipped gods in the Gearspire Bastion. Solariel representing hope and rebuilding, and Ingenos representing the boom of technology in the city.
Worshippers of Astradyne are also quite common, using their medical skills to treat those wounded in the war against The Infernal Inquisition and trying to find a cure for the 820PGC-824PGC: The Boiling Plague.
These backgrounds are also reflavoured to suit the campaign, and are automatically allowed regardless of rarity:
Clockfighter - You're a Cogladiator, someone who competes in the local Gearclash events with their favourite construct by their side.
Elementally Infused - Not quite of elemental heritage, you were still touched by one of the three elements that rules the city, whether it be Metal, Fire or Sand (Earth).
Saved by Clockwork - You're part of the Blightsteel Dominion's newest pet project, codenamed Project Gear. For one reason or another, you replaced one of your limbs with a clockwork one, and earned the organisation's favour by doing so.
The Game Execution includes some standard rules and set-ups for play. This will be updated after session 0.
At the start of each session, every player rolls a d20 to determine who writes the summary. The player who wrote the previous summary rolls with Fortune. A player who did not write their summary before the session rolls with Misfortune.
On a succesful Recall Knowledge check the player will gain basic knowledge of their enemy, including their 'gimmick' (think regeneration for Trolls).
On a successive success, the player gains a bit of information that doesn't express itself in numbers. Think of their weakest save, whether they're resistant to X damage, etc.
On a critical success, the player will gain an additional bit of knowledge.
Hero Points apply Fortune to a roll of choice, rather than a reroll (can be applied after viewing the result).
You will gain 1 Hero Point when you start the session, and gain another once every hour.
The person chosen by the Summary Roll also starts the session with 2 Hero Points.
The sessions will run every other Friday from 19:30 to 22:00.
We will take a 15min break about an hour and a half in.
Attendance is to be indicated in the Apollo Event beforehand. Failure to indicate this means you're not playing, even if you are available.
We will be sticking to the minimum of 3 players as much as possible, with a few exceptions due to the small party size. The exceptions are listed below:
The 2 available players were in some way split from the rest of the party.
We did not have a session 2 weeks ago.
Have 2 or 3 varied character concepts ready.
Read this guide.
Double-check if your PC can handle Foundry.
Get hyped!
Have your Foundry fully set up to play.
Finish your character sheet, don't forget to add Actions!
Move around the UI elements on your screen to see what suits you best, a lot of things are draggable.
Customise your Dice So Nice!
Apply your choice of visual settings in Dorako UI.
Read through the various available settings to see if there's anything you want to change about your experience (from a change in targeting to showing/hiding certain modules).
Send me a backstory with the following requirements:
Minimum length of a paragraph, maximum length of 2 pages (excluding Glossary).
Include a bullet point/TL;DR version in the Glossary.
Include a short visual description of your character in the Glossary.
Include any important backstory NPCs in the Glossary, if possible stick to the template used in the LK (example: Verdant Shopkeeper).
Clearly state why your character wants to save the city from the devils.
State at least 1 short term, 1 mid term, and 1 long term goal for your character that isn't "I want to kill the devils". These goals would preferably not have much to do with the devil storyline, as it is intended as a backdrop.
Send me character art (and any familiars/summons/minions) with the following requirements:
The art must have a transparent background, I want just your character.
The art must be either a .png or a .webp.
Let me know what kind of small effect you would like your token to have (smoke, magic circle, coin decoration, etc.).
We will be using the 2024 Remastered rules for Pathfinder 2e.
Legacy content is allowed as shown in the LegendKeeper. Legacy items are also allowed.
Please message me before using any other legacy content.
We will be using the Free Archetype and Gradual Ability Boosts optional rules.
Please check the usage of non-common items, spells, feats etc. with the GM first.
Lines and veils are used to set boundaries on content in a game. Lines are hard limits on content, things that the game master or the players don’t want to engage in. Setting up a line means that content won’t show up in the game at all. Veils are soft limits, things that are ok “behind a curtain” or when they “cut-to-black.” Setting up a veil means that the content might be in the game but not spotlighted or described in great detail.
Real life religion.
Spiders.
Unwanted sexual contact.
Homophobia.
Transphobia.
Body horror/torture with kids.
Sex.
Body horror.
Torture.
Physical violence against children and animals.
Fantasy racism/bioessentialism.