"They steal cattle and babies... They steal milk... They love music, and steal away musicians... In fact they steal everything."

― Terry Pratchett

Immortal cannibals, living by their own code of ethics. Mongolian.


Quick Look

Magic

  • Fae Magic involves forming contracts with ambient Spirits.

  • These contracts oftentimes involve the sacrifice/consumption of other Mortals.

  • Fae are obligated to avoid outright lies, as appearing untruthful may deter future contracts with their Spirits.

  • Long-lived or powerful Fae oftentimes carry their own 'courts' of loyal Spirits. Powerful enough, these 'courts' may give the impression of ethereal wings/auras.

Image

The Fae are a race of unaging Mortals who fall under the influence of Tsenan Luu / Spring.

A singularly fickle and self-serving race: extreme caution is advisable when interacting with these creatures.

Most Fae have little concept of possession/identity, and as such have no issue murdering/thieving - so long as they leave 'equivalent' tokens to replace the lost.

Some time during the First Era, a precursor to the Fae race hunted a Sodatsu / Dryad precursor race to near-extinction. Xurhuan Zhi / Elysia intervened; granting these precursors her blessings in exchange for certain concessions.

As society developed throughout the Second Era, the solitary natures of the Fae began to work against them: unable to keep up with the rapid industrialism of Humans, nor the sheer longevity of Elves.

Society

While Fae society as a whole is fractured and complex, the vast majority of Fae groups/alliances can be categorized into one of two larger Courts.

  • The Seelie Court: Those Fae which exist outside of organized society - typically stalking the outskirts of poorer towns and subsisting off what they can steal.

  • The Unseelie Court: Those who have joined larger societies so as to avoid being hunted down - typically working odd jobs for sustenance.

Appearance


Notes

  • As Fae carry their own 'courts' of Spirits, they oftentimes have issues entering into places with other Spiritual import.

    • Houses, homes, churches, etc.

    • To avoid their courts clashing with any resident Spirits, Fae are advised to leave their courts outside of any important thresholds.

  • During their First Era conflict with the Sodatsu / Dryad precursors, many mineral-based nature Spirits cursed the Fae race in retribution for the extermination of lithic Dryads.

    • Contact with any metal hurts the Fae, though iron especially dissolves Fae flesh on contact.

      • With advanced processing, however, materials such as steel take on new Spirits and as such may lose their anti-Fae properties.