It is assumed your character owns and carries any kind of equipment that you would need to effectively roleplay or execute Skills you are competent in.
For example, if you are a detective, it is assumed you own a notepad, gloves and a magnifying glass. If you are an adventurer, it is assumed you carry torches, a bedroll and rope. If you are competent in Hack, it is assumed you carry some kind of portable digital interfacing device.
You can use this reasoning to conjure up any helpful equipment in times of need. Refer to the Negotiation rule if there is a disagreement between you and the Conductor.