Level: 3rd
Casting Time: 1 Action
Range: Self (60 ft Cone)
Components: V, S, M(one piece of ammunition or a thrown weapon)
Duration: Instantaneous
School: Conjuration
Attack/Save: DEX Save
Damage/Effect: Additional
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Classes: Ranger
Subclasses: Battle Smith
Source Material: Player’s Handbook
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