Level 3 Spell: Lightning Arrow
  • Level: 3rd

  • Casting Time: 1 Bonus Action

  • Range: Self

  • Components: V, S

  • Duration: C, 1 Minute

  • School: Transmutation

  • Attack/Save: DEX Save

  • Damage/Effect: Lightning

The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage.

Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.

The piece of ammunition or weapon then returns to its normal form. 


At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d8 for each slot level above 3rd.

Classes: Ranger
Subclasses:


Source Material: Player’s Handbook