Boon Dice Method

When rolling Characteristics roll 3d6k2h for 2 characteristics (Can’t be Luck) and keep the highest 2. Roll 2d6 for the rest. Allocate results freely to any Characteristic you like.

Characteristics

  • Strength (STR): Physical strength, fitness and forcefulness.

  • Dexterity (DEX): Physical coordination, agility and reflexes.

  • Endurance (END): Stamina, determination and ability to sustain damage.

  • Intellect (INT): Intelligence and quickness of mind. 

  • Education (EDU): A measure of a Traveller’s learning and experience.

  • Social Standing (SOC): A Traveller’s place in society

  • Luck (LCK): Karma, Kismet, Luck! /Must be rolled with 2d6)


NEW CHARACTERISTIC: LUCK

LUCK (LCK) Luck represents a Traveller’s general good and bad fortunes, and governs situations beyond a Traveller’s control. 

A straight 2D roll determines LCK and cannot be permanently increased or decreased in the manner of a Travellers’ other characteristics. Only major events can change a Travellers’ LCK; this is at the discretion of the Referee, who must decide what factors may influence LCK

LCK can be used to determine success/failure or see who is affected by a random event. When all else fails and the Traveller must leap into the dark, LCK can be used to determine whether he lands on his feet or faceplants into a wall.

RANDOM SITUATIONS

LCK can be used to see what happens to which Traveller when no other factors apply. For example, if one Traveller selected at random is to be the victim of a bad event, everyone can make an opposed LCK check and the lowest score will be the victim. Some events will instead affect every Traveller failing a LCK check. This might occur when a random event takes place, such as when a group of Travellers are caught in the open during a meteor shower or they open unmarked ration tins.

ALTERING CHANCES OF SUCCESS

If a Traveller really needs to succeed in a skill or characteristic check, they may expend LCK on a temporary basis. Each point of LCK spent translates into DM+1 to the check. Likewise, each LCK point expended can be used as a negative DM to a check made against them; a Traveller can use LCK to make an enemy miss an otherwise easy shot. All LCK points expended in this way are regained at the end of an adventure.

LUCK DETERIORATION

For every Career Term you roll after the first two, reduce your Luck by 1.

EXAMPLES OF USING LUCK

The Travellers are caught in a meteorite shower and risk being struck. This is essentially a random event, since the meteorites move so fast it is beyond the means of the Travellers to avoid them. Normally a straight 2D roll might be used to see if any given Traveller is hit but if LCK is in use, this roll can be modified by the Travellers’ LCK DM.

Not being hit by meteorites: Average (8+) LCK Check (1 minute).

On another occasion, the Travellers disturb an angry creature. It is in the middle of them and the choice of who to bite is essentially random. All the Travellers might be asked to make an opposed Average (8+) LCK check, with the one with the lowest Effect getting bitten.