Roll 2d6 once on the Pre-career Events table. As with career events, other Travellers may be linked to with the connections rule. 

If drafted through an event, enter the new career next term. This (and similar effects) can cause a Traveller to be drafted more than once!

The entries need to be reworked to mesh with Background packages; just let them inspire you and make it work for your Background.

Pre-Career Events

2D6

EVENT

2

You are approached by an underground (and highly illegal) psionic group who sense potential in you. You may test your PSI and attempt to enter the Psion career in any subsequent term, (see page 236).

3

Your time in education is not a happy one and you suffer a deep tragedy; perhaps you become hopelessly addicted to drink or drugs, a failed romance leaves you in tatters or a fatal accident involving a close friend shakes your confidence. You crash and fail to graduate.

4

A supposedly harmless prank goes wrong and someone gets hurt, physically or emotionally. Roll SOC 8+. If you succeed, gain a Rival. If you fail, gain an Enemy. If you roll 2, you fail to graduate and must take the Prisoner career in your next term.

5

Taking advantage of youth, you party as much as you study. Gain Carouse 1.

6

You become involved in a tightly knit clique or group and make a pact to remain friends forever, wherever in the galaxy you may end. Gain D3 Allies.

7

Life Event. Roll on the Life Events table (see page 46).

8

You join a political movement. Roll SOC 8+. If successful, you become a leading figure. Gain one Ally within the movement but gain one Enemy in wider society.

9

You develop a healthy interest in a hobby or other area of study. Gain any skill of your choice, with the exception of Jack-of-all-Trades, at level 0.

10

A newly arrived tutor rubs you up the wrong way and you work hard to overturn their conclusions. Roll 9+ on any skill you have learned during this term. If successful, you provide a truly elegant proof that soon becomes accepted as the standard approach. Gain a level in the skill you rolled on and the tutor as a Rival.

11

War comes and a wide-ranging draft is instigated. You can either flee and join the Drifter career next term or be drafted (roll 1D: 1–3 Army, 4–5 Marine, 6 Navy). Either way, you do not graduate this term. However, if you roll SOC 9+, you can get enough strings pulled to avoid the draft and complete your education – you may attempt graduation normally and are not drafted.

12

You gain wide-ranging recognition of your initiative and innovative approach to study. Increase your SOC by +1.