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Last we left off…
🐀 Session 8 Recap – “The Weight of Water” 🐀
(As told by your favorite damp survivors of Marazhan’s underbelly)
If anyone ever says “let’s take the shortcut through the sewers,” feel free to politely slap them.
We started our evening ankle-deep in Marazhan’s finest runoff, sneaking through pipes that smelled like betrayal and bad seafood. The good news? We avoided the patrols. The bad news? We heard the patrols — boots echoing above us, crossbows clicking, and someone yelling “Who authorized this drainage inspection?” which is never something you want to hear in the dark.
While skulking through this aromatic maze, we stumbled upon a Black Tide agent who looked about as thrilled to see us as we were to see him. We had a polite little sewer chat — no stabbing, no fireballs, just the usual “you didn’t see us, we didn’t see you” sort of arrangement. Honestly, it might be our most successful negotiation yet.
Then came the highlight: the courier we’d been chasing turned out to be… well, not great company. Mostly bones and regret. But at least his satchel was still intact — and apparently waterproof! Inside: Nuso’s missing notes and a weird silver key that definitely screams “cursed artifact.”
Naturally, the Azure Sentinels chose that exact moment to come poking around. Cue the Great Sewer Chase of Marazhan™.
Flame runes went off, traps triggered, water surged, and somewhere in the chaos someone yelled “I’m too pretty to drown!”But the pièce de résistance?
Leingod. Our genius. Our menace. Our… olfactory war criminal.He cooked up a stench bomb so foul it could peel paint off a ship’s hull, then baited a nest of otyughs right into the Sentinel patrols.
Picture it: armored guards, flaming sewage, shrieking tentacle-garbage monsters, and us sprinting toward the exit like it was payday.We emerged from the tunnels soaked, singed, and smelling like we’d bathed in despair. But we had Nuso’s notes, the city in chaos behind us, and at least three factions now wondering what kind of lunatics they’re dealing with.
So… success?
(At least until the Ghostwalkers tell us we need to go back under the city next time.)
Something important to remember from the session.
Start | 5pm 6th Forgeday, Fehlohk 44, 2425 |
End | 11pm 6th Forgeday, Fehlohk 44, 2425 |
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