Announcements

  • Dungeon Delving: We are beginning effectively at the entrance of the Temple of the Envoys. Please review your character sheets for exploration gear (torches, rations, rope).

  • Everyone should be leveled up! Time to explore a dungeon!

Last we left off…

The escape from Marazhan was less of a tactical withdrawal and more of a chaotic, miraculous survival. Despite a distinct lack of maritime certification, you managed to pilot Rellan Voss’s skiff through the storm, shouting vague directions over the roar of the engine.

When the Ledger’s boarders arrived, the deck became a killing field of improvised traps. You turned the ship into a gauntlet, using the environment—and gravity—to send armored mercenaries into the dark water. But the true horror revealed itself when Captain Soryn Vathir boarded. His arm unspooled into a mass of writhing, slick tentacles, revealing that the Ledger’s "sanitization" teams are utilizing the very corruption they claim to contain.

Treating the eldritch horror with surprising aggression, you beat Vathir back and left his crew drifting in the wake. You vanished into the coastal mist, eventually running the ship ashore near the southern cliffs. The vessel is battered and likely retired, but you are alive. You now stand on the quiet, fog-shrouded beach, with the Temple of the Envoys waiting ahead.


Key developments and revelations

Lore & Plot

  • The Temple's Condition: The structure is unstable. The temple has shifted and sunk deeper into the seabed, causing the corridors to descend at a steep 30-degree slope.

  • The "Other" Group: You are not alone. Leingod identified melted blast doors cut with high-temperature acid—military-grade siege tactics used to breach reinforced armor.

    • The Timeline: Leingod estimates the group is only 20-30 minutes ahead of you based on the residual heat of the door.

    • Selene's Warning: Selene admitted she knows the group ahead. She described them as "highly trained individuals that really hate me," warning that they are dangerous and hostile to her allies.

Loot & Resources

  • Currency: 51 Gold Pieces (Total)

  • Magical Items:

    • Backfire Mantle (Unclaimed/Party Loot)

    • Shrinking Potion (Unclaimed/Party Loot)

    • Onyx Panther (Claimed by: Selene)

    • Alchemist Goggles (Claimed by: Kat)

    • Handwraps of Mighty Blows (+1 Striking) (Claimed by: Dustu)

Between Sessions

  • Mechanical:

    • Update Inventories: Please add your specific loot items (Kat, Selene, Dustu) to your character sheets in the VTT/Pathbuilder.

    • Healing: We ended the session right before the descent. Double-check your HP and spell slots; you technically haven't rested yet.

  • Narrative:

    • The Near-Death Experience: Selene was nearly killed by the Reefclaw swarm and poison. How does this affect her approach to the deeper, darker water ahead?

    • The Secret: Selene is withholding specific details about the group ahead. Do the other characters trust her vague warning, or are they suspicious of who exactly "hates" her this much?

Announcements
Last we left off…
Key developments and revelations
Lore & Plot
Loot & Resources
Between Sessions
GM homework
Session Feedback
Leingod Armistadd
Dustu
Zahara
"Kat" Katsumi
Selene
Prickles
Kadmiel

GM homework

  • Add feedback questions.
  • Fill out key developments and revelations.
  • Update Discord & LK.

Session Feedback



Start

3:30pm Saturday January 10th, 2025

End

6pm Saturday January 10th, 2025

Start

7am 6th Stormday, Fehlohk 45, 2425

End

9am 6th Stormday, Fehlohk 45, 2425

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