Housekeeping: Please ensure you have added the loot from the previous session to your sheets (Onyx Panther, Alchemist Goggles, Handwraps of Mighty Blows).
Dungeon Mode: We are deep in the Temple of the Envoys. Double-check your character sheets for:
Light Sources: It is dark down there.
Consumables: Potions, rations, and ammunition.
HP/Spell Slots: Remember, we are picking up exactly where we left off—no Long Rest has occurred yet.
Last we left off…
The Temple of the Envoys was supposed to be a silent ruin, but it is alive with threats both ancient and modern. After surviving a vicious ambush by reefclaws and crocodiles in the flooded vestibule, the party navigated the crushing pressure traps of the Diplomat's Quarters.
You now stand before a heavy blast door leading to the lower levels. It wasn't opened with a key; it was melted through. The glowing edges of the metal radiate heat, and the smell of high-grade chemical acid hangs in the air. Leingod estimates the breach was made less than 30 minutes ago.
You are not just explorers anymore; you are pursuers. A highly trained tactical team is just ahead of you in the dark—a team that Selene warns has a personal vendetta against her. You stand on the precipice of the descent, weapons drawn, chasing ghosts into the deep.
Something important to remember from the session.
Start | 2:30pm Saturday February 28th, 2026 |
End | xx:xx Day Month dd, yyyy |
Start | 9am 6th Stormday, Fehlohk 45, 2424 |
End | [time] Day Month dd, yyyy |
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