The Field of Reckoning

The Field of Reckoning

Shrine of Lord Gelderon, the Hand of Justice

Nestled on the outskirts of Timberfall Hollow—where the forest thins and the wind carries the sounds of steel and prayer—the Field of Reckoning stands as both a shrine and a sanctum to Lord Gelderon, god of justice, law, and the judgment of the soul.

The shrine itself is open to the sky, with no walls or roof to separate it from the natural order of the world. At its heart is a massive stone altar, weathered but unyielding, carved with the scale-and-sword sigil of Lord Gelderon. Moss creeps up the base, but the top is kept immaculate, regularly scrubbed clean by Sister Varena’s hand. A silvered brazier—always cold unless lit for ritual—sits beside it, used only during acts of divine judgment, oaths of truth, or funerary rites.

To the side of the altar lies a wide, well-maintained training field, surrounded by a low ring of standing stones. Each stone is carved with one of Lord Gelderon’s tenets—words like Integrity, Balance, Duty, Resolve. Wooden training dummies, scarred and split, stand among the grass, alongside practice weapons stacked on a rack. Even the children of the Hollow sometimes train here under watchful eyes, learning discipline and defense, though the ground is mostly tread by wandering squires, repentant fighters, and those seeking to atone for violence done without honor.

Bordering the field is a modest stone building, square and utilitarian. It contains a single chamber—half administrative space, half spartan quarters for Sister Varena, though she sleeps on a narrow cot beside a wall of ledgers and scrolls. A single stained-glass window, no larger than a shield, depicts Lord Gelderon with his hand raised in both judgment and mercy. There is no chapel seating, no incense, no frills—only law, order, and the hum of steel on stone.

Locals speak of the Field of Reckoning in hushed, respectful tones. It is a place where disputes are settled without bloodshed, where oaths are spoken with weight, and where one might go not to find comfort—but to find clarity.