Table of Contents

Allied Army
Imperial Navy
Imperial Guard
Imperial Militsiya (or Militia)
CID (Criminal Investigation Department)
Special Operations Response Team (SORT)
Spellbreakers
Imperial Special Forces
Yasker’s Hawks
Overwatch
DevCorp
Nezeb's Falcons (Defunct)
Ranks
Ranks of Imperial Regular army (Allied Army) and Imperial Guard
Ranks of Imperial Militsiya
Junior officers and rank-and-file personnel
CID
Senior officers

Within the Empire, several pivotal organizations uphold its strength and ideology.

Allied Army

Regular Imperial Army. The backbone of the Empire’s power projection across the land. By Imperial wartime law, military service is mandatory for all citizens. Astral mutants, however, are exempted from military service.


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Imperial Navy

The Imperial Navy is the backbone of the Empire’s power projection across the Astral. It maintains control over key trade routes, defends Imperial holdings, and ensures the safety of Astral convoys from League incursions, pirates, and other threats.

Primary objectives:

  • Patrolling and protecting Imperial shores

  • Defense of Imperial Borders

  • Engaging hostile forces in large-scale Astral battles

  • Ensuring the safe passage of military and government vessels

  • Hunting down and eliminating outlaws in the Astral

The Imperial Navy is commanded by an Admiral, who answers directly to the Great Mage Yasker. The fleet itself is divided into regional battle groups, each under the command of a Counter admiral.


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Imperial Guard

Organized after the Night of Astral Portals, this special regiment consists of seasoned soldiers. Imperial Guardians' officers lead the larger Imperial Army, which is resupplied with fresh recruits that undergo intensive training annually. The faction is ordered by commodore Sturm of Rampant, directly reporting to the Great Mage Yasker.


Imperial Militsiya (or Militia)

The Imperial Militia is the primary law enforcement agency in the Empire's urban centers. They maintain public order, enforce laws, and ensure citizens' safety.

CID (Criminal Investigation Department)

Special Operations Response Team (SORT)

Not as badass and feared as Yasker's Hawks, but still a formidable force, SORT (colloquially known as Sorters) comprises militia veterans and is organised, deployed, trained and equipped to confront crowds, protests or riots, as well as to support militia in suppressing extremely dangerous criminals.

Spellbreakers

Special units of SORT, trained and equipped to deal with specifically dangerous mages.


Imperial Special Forces

Yasker’s Hawks

An elite regiment personally answering to the Great Mage Yasker, the Hawks serve as the Empire enforcers, protectors, and executioners. They are handpicked from the most disciplined and battle-hardened warriors across the Empire — seasoned veterans of the Imperial Guard, the Committee, the Navy and the Militia. Their primary duty is to eliminate threats to the Empire from within. Given their unwavering loyalty, unmatched training, and access to the finest mana-tech weaponry and magical artefacts, they are deployed only when absolute precision and ruthlessness are required. To cross the Hawks is to cross Yasker himself, and few live to regret such a mistake.




Overwatch

The Committee’s most clandestine force, Overwatch operatives specialize in psionic warfare, counter-intelligence, and the suppression of ideological dissent. Their training is as brutal as their methods — mind-breaking interrogations, memory manipulation, and telepathic infiltration are but a few of their tools. While the Committee itself is feared for its reach, Overwatch's PsiOps ensures that feeling. These agents operate in deep cover, capable of turning allies against one another or unraveling an enemy’s mind with a single thought.





DevCorp

A shadow unit of elite commandos, DevCorp (Development Corps) is the Empire’s answer to threats outside of Her borders that cannot be confronted through diplomacy or open war. DevCorp executes high-risk assassinations, sabotages, securing VIPs, retrieval of artifacts or technologies, and many other tasks. Masters of adaptive warfare, DevCorp agents are outfitted with experimental mana-tech weaponry and trained to strike from the shadows before vanishing without a trace.

Nezeb's Falcons (Defunct)

Before the Yasker's Hawks regiment, there was a mysterious Nezeb's Falcons, led by Vlad, who is widely known as the Nezeb's personal assassin. Nezeb's Falcon was a small unit, a company of a hundred elite soldiers trained by a secret program developed by the best military minds of the Empire. It is speculated by conspiracy theorists, that their primary goal was to assassinate other Great Mages on behalf of Nezeb.


Ranks

Ranks of Imperial Regular army (Allied Army) and Imperial Guard

  1. Recruit

  2. Private

  3. Gefreiter

  4. Sergeant

  5. Starshina

  6. Detective

  7. Sergeant Detective

  8. Praporshchik

  9. Lieutenant

  10. Captain

  11. Major

  12. Colonel

  13. General

  14. Commodore

Ranks of Imperial Militsiya

Junior officers and rank-and-file personnel

  1. Cadet

  2. Militiaman

  3. Senior Militiaman

  4. Sergeant

  5. Master Sergeant

CID

  1. Constable

  2. Detective Sergeant

  3. Detective Lieutenant

  4. Detective Chief

Senior officers

  1. Lieutenant

  2. Captain

  3. Major

  4. Director of Militia

  5. Senior Director of Militia