Elkmar: Wildfire Spirit
  • Small elemental

  • Armor Class 13 (natural armor)

  • Hit Points 30 (Level 5 Druid)

  • Speed 30 ft., fly 30 ft. (hover)

STR

DEX

CON

INT

WIS

CHA

10 (+0)

14 (+2)

14 (+2)

13 (+1)

15 (+2)

11 (+0)

  • Damage Immunities fire

  • Condition Immunities charmed, frightened, grappled, prone, restrained

  • Senses darkvision 60 ft., passive Perception 12

  • Languages understands the languages the summoner speaks.

  • Challenge

  • Proficiency Bonus +3


Actions

Flame Seed. Ranged Weapon Attack: your spell attack modifier to hit, range 60 ft., one target you can see. Hit: 1d6 + PB fire damage.

Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + PB fire damage.

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