
Encircling Ignisar lies a vast and volatile ring known as the Elemental Chaos, a shifting boundary where the primal forces of Air, Earth, Fire, and Water converge.
Within four great domains take form, each embodying an element. Yet at their borders, where one primal force bleeds into the next, strange hybrid realms emerge... Ever unstable, ever alive. At the farthest extents, pure elements dissolve and bleed together into an unending tumult of clashing energies and colliding substance called the Elemental Chaos. The Elemental Chaos is the unification of all the elements creating a whole new type of energy, “Quintessence”, sometimes referred to as “Aether”. Wizards and Sorcerers who study the Elemental have learned that they can draw magic from these realms, which is Quintessential for their spellcasting.
The nature of water is to flow, not like the gusting wind or the leaping flame, but smoothly and steadily. It is the rhythm of the tide, the nectar of life, the bitter tears of mourning, and the balm of sympathy and healing. Given time, it can erode all in its path. A warm sun arcs across the sky of the Domain of Water, seeming to rise and set from within the water at the visible edge of the horizon. Several times a day, however, the sky clouds over and releases a deluge of rain, often accompanied by spectacular shows of lightning, before clearing up again. At night, a glittering array of stars and auroras bedecks the sky.

Earth symbolizes stability, rigidity, stern resolve, and tradition. The realm's position opposites the Domain of Air. The Domain of Earth is a chain of mountains rising higher than any mountain range on Ignisar. Most visitors to this domain arrive by way of caves and caverns that honeycomb the mountains. The border region between the Domain of Water and Earth is a horrid swamp where twisted, gnarled trees and thick, stinging vines grow from the dense muck and slime. Within the Swamp of Oblivion stagnant lakes and pools play host to thickets of weeds and monstrous swarms of mosquitoes.

Fire represents vibrancy, passion, and change. At its worst, it is cruel and wantonly destructive, as the efreet often are, but at its best, fire reflects the light of inspiration, the warmth of compassion, and the flame of desire.
A blazing sun hangs at the zenith of a golden sky above the Domain of Fire, waxing and waning on a 24-hour cycle. It ranges from white hot at noon to deep red at midnight, so the darkest hours of the domain display a deep red twilight.
At noon, the light is nearly blinding. Most business takes place during the darker hours. True to the nature of the Domain of Fire, everything in the city seems alive with dancing flames, embracing its vibrant energy.

The essential nature of air is movement, animation, and inspiration. Air is the breath of life, the winds of change, the fresh breeze that clears away the fog of ignorance and the stuffiness of old ideas.
The Domain of Air is an open expanse with constant winds of varying strength. Here and there, chunks of earth drift in the openness-the remnants of failed invasions by denizens of the Domain of Earth.
These earth motes serve as homes for the creatures of elemental air, and many motes are covered with lush vegetation. Other creatures live on cloud banks infused with enough magic to become solid surfaces, strong enough to support towns and castles.

Domain of Ice: The Frostfell
Domain of Mud: The Swamp of Oblivion
Domain of Steam: The Aerosol
Domain of Lava: The Volcanic Ashes