This boomerang is carved from a resilient and smooth hardwood, featuring elegant etchings of ice-cold winds, raging flames, and thunderous strikes.
Its curvature allows it to be thrown with precision, and it magically returns to your hand after each throw, making it a versatile and deadly ranged weapon.


Category

Boomerang
Magical Melee/Ranged Weapon
Hordeling Weapon

Creator:

Hordelings

Rarity:

Uncommon

Damage

1d6 + STR bludgeoning

Bonus:

+ 1d3 cold/fire/lightning

Proficiency

Martial (Bows/Clubs)

Properties

Melee/Ranged (60/120)
One-handed, Light

Attunement

Yes, Barbarians or those who possess the Rage ability

Properties

Elemental Infusion. When you enter Rage you can activate the fire, ice or lightning rune carved into this weapon. For as long as your Focus is active. All attacks made with this weapon deal an additional 1d3 fire, cold lightning damage.

You can use your bonus action on subsequent turns to change the elemental infusion to another type.

When your Rage ends, this effect also ends.

Elemental Throw. When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack’s damage roll.

Return to Thrower. When you throw this weapon, whether you hit or miss, the weapon returns back to your hand at the start of your next turn.


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Although this weapon is considered magical, there's no such thing as "magical physical damage" as the SITV campaign setting removes the Non-Magical Weapon Damage rules.






















Sometimes, you just need a little magic to 'whirl' through life.

Category

Boomerang
Magical Melee Weapon
Magical Ranged Weapon
Hordeling Weapon

Rarity

Uncommon

Damage

1d4 + STR/DEX bludgeoning
+ 1d3 fire/lightning/cold

Proficiency

Any creature proficient with a javelin is also proficient with this weapon.

Properties

Melee or Ranged (60/120)
One-handed
Finesse, Light

Attunement

Yes

Image


This boomerang is carved from a resilient and smooth hardwood, featuring elegant etchings of ice-cold winds, raging flames, and thunderous strikes. Its curvature allows it to be thrown with precision, and it magically returns to your hand after each throw, making it a versatile and deadly ranged weapon. When you attune to this weapon, you can tap into its fire, lightning or ice energy.


Elemental Infusion

When you enter Rage you can activate the fire, ice or lightning rune carved into this weapon. For as long as your Focus is active. All attacks made with this weapon deal an additional 1d3 fire, cold lightning damage.

You can use your bonus action on subsequent turns to change the elemental infusion to another type.

When your focus ends, this effect also ends.

Elemental Throw

When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack’s damage roll.

Throwing Weapon

This weapon's arcane energy connects with the wielder on a fundamental level.

When you throw this weapon, whether you hit or miss, the weapon returns back to your hand at the start of your next turn.