This boomerang is carved from a resilient and smooth hardwood, featuring elegant etchings of ice-cold winds, raging flames, and thunderous strikes.
Its curvature allows it to be thrown with precision, and it magically returns to your hand after each throw, making it a versatile and deadly ranged weapon.
Category | Boomerang |
|---|---|
Creator: | |
Rarity: | Uncommon |
Damage | 1d6 + STR bludgeoning |
Bonus: | + 1d3 cold/fire/lightning |
Proficiency | Martial (Bows/Clubs) |
Properties | Melee/Ranged (60/120) |
Attunement | Yes, Barbarians or those who possess the Rage ability |
Elemental Infusion. When you enter Rage you can activate the fire, ice or lightning rune carved into this weapon. For as long as your Focus is active. All attacks made with this weapon deal an additional 1d3 fire, cold lightning damage.
You can use your bonus action on subsequent turns to change the elemental infusion to another type.
When your Rage ends, this effect also ends.
Elemental Throw. When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack’s damage roll.
Return to Thrower. When you throw this weapon, whether you hit or miss, the weapon returns back to your hand at the start of your next turn.

Although this weapon is considered magical, there's no such thing as "magical physical damage" as the SITV campaign setting removes the Non-Magical Weapon Damage rules.
Sometimes, you just need a little magic to 'whirl' through life.
Category | Boomerang |
|---|---|
Rarity | Uncommon |
Damage | 1d4 + STR/DEX bludgeoning |
Proficiency | Any creature proficient with a javelin is also proficient with this weapon. |
Properties | Melee or Ranged (60/120) |
Attunement | Yes |

This boomerang is carved from a resilient and smooth hardwood, featuring elegant etchings of ice-cold winds, raging flames, and thunderous strikes. Its curvature allows it to be thrown with precision, and it magically returns to your hand after each throw, making it a versatile and deadly ranged weapon. When you attune to this weapon, you can tap into its fire, lightning or ice energy.
Elemental Infusion
When you enter Rage you can activate the fire, ice or lightning rune carved into this weapon. For as long as your Focus is active. All attacks made with this weapon deal an additional 1d3 fire, cold lightning damage.
You can use your bonus action on subsequent turns to change the elemental infusion to another type.
When your focus ends, this effect also ends.
Elemental Throw
When you make a successful ranged attack with a thrown weapon using Strength, you can add your Rage Damage bonus to the attack’s damage roll.
Throwing Weapon
This weapon's arcane energy connects with the wielder on a fundamental level.
When you throw this weapon, whether you hit or miss, the weapon returns back to your hand at the start of your next turn.