Stunned and Paralyzed absolutely suck and take away player agency.
They won't be entirely removed from the game.
Expect "Dizzy" to appear to replace it!
While you are subjected to the Dizzy Condition, you experience the following effects:
On your turn, you can only use one of the following: Action, Bonus Action or Move.
You cannot Dash, Disengage, Help or Hide.
Attack rolls against you have advantage, and your own attack rolls have disadvantage.
You suffer disadvantage on Strength and Dexterity Saving Throws
When casting a spell, make a CON Save (equal 10 + spell level, cantrip counts as 0)
On a failure the spell doesn’t take effect (and the spell-slot is wasted.)
Dizzy immediately ends at the end of your (next) turn, unless otherwise specified.
Secret tip: You could use the Dodge action!
Neutralizing the Attack Advantage and Disadvantage on Dexterity Saving Throws