Choose your weapon(s):
Select from the Tier 1 Weapon Tables. Either a twohanded primary weapon or a one-handed primary weapon and a one-handed secondary weapon.Then equip your selection by recording it in the Active Weapon field of your character sheet.
At Level 1, your Proficiency is 1; write this number in the Proficiency field on your character sheet, then calculate and record your damage roll by combining your Proficiency value with your equipped weapon(s) damage dice. Example: If your Proficiency is 1 and your weapon’s damage dice is d6+1, your damage roll is 1d6+1. Proficiency only determines how many damage dice you roll, and does not affect any flat damage modifiers.
Choose and equip one set of armor from the Tier 1 Armor Table, then record its details in the Active Armor field of your character sheet.
Add your character’s level to your equipped armor’s Base Thresholds and record the total for both numbers in the corresponding fields. At character creation, your level is 1.
Record your Armor Score in the field at the top left of your character sheet. Your Armor Score is equal to your equipped armor’s Base Score plus any permanent bonuses your character has to their Armor Score from other abilities, features, or effects.
Add the following items to the Inventory fields on your character sheet:
A torch, 50 feet of rope, basic supplies, and a handful of gold (mark one box in the left-hand column of your character sheet titled “Gold > Handfuls”)
EITHER a Minor Health Potion (clear 1d4 Hit Points) OR a Minor Stamina Potion (clear 1d4 Stress)
One of the class-specific items listed on your character guide
If applicable, whichever class-specific item you selected to carry your spells
Any other GM-approved items you’d like to have at the start of the game