Assign Character Traits.

Your character has six traits that represent their physical, mental, and social aptitude:

  • Agility (Use it to Sprint, Leap, Maneuver, etc.)

    • A high Agility means you’re fast on your feet, nimble on difficult terrain, and quick to react to danger. You’ll make an Agility Roll to scurry up a rope, sprint to cover, or bound from rooftop to rooftop.

  • Strength (Use it to Lift, Smash, Grapple, etc.)

    • A high Strength means you’re better at feats that test your physical prowess and stamina. You’ll make a Strength Roll to break through a door, lift heavy objects, or hold your ground against a charging foe.

  • Finesse (Use it to Control, Hide, Tinker, etc.)

    • A high Finesse means you’re skilled at tasks that require accuracy, stealth, or the utmost control. You’ll make a Finesse Roll to use fine tools, escape notice, or strike with precision.

  • Instinct (Use it to Perceive, Sense, Navigate, etc.)

    • A high Instinct means you have a keen sense of your surroundings and a natural intuition. You’ll make an Instinct Roll to sense danger, notice details in the world around you, or track an elusive foe.

  • Presence (Use it to Charm, Perform, Deceive, etc.)

    • A high Presence means you have a strong force of personality and a facility for social situations. You’ll make a Presence Roll to plead your case, intimidate a foe, or capture the attention of a crowd.

  • Knowledge (Use it to Recall, Analyze, Comprehend, etc.)

    • A high Knowledge means you know information others don’t and understand how to apply your mind through deduction and inference. You’ll make a Knowledge Roll to interpret facts, see the patterns clearly, or remember important information.

When you “roll with a trait,” that trait’s modifier is added to the roll’s total. Assign the modifiers +2, +1, +1, +0, +0, -1 to your character’s traits in any order you wish.