The Sulkar are great, towering humanoids with thick, armored shells like living stone. Their faces bear deep ridges and piercing eyes, and their bodies are built for brute strength and endurance. Once the terror of northern coasts, the Sulkar were famed as raiders and explorers, driven by a lust for battle and glory.
In ancient times they ruled the with might, but the clever Misi, using wit and guile where strength failed, subdued the Sulkar through alliance and manipulation, turning the once-free clans into loyal vassals. Today, many Sulkar serve as the warriors and enforcers of Misian rule, embodying the muscle behind their masters’ intellect. These are not a caged people, those that live within the territory of Misian either serve within their cities, or live on granted lands within their own clans. Though, they have since adopted Misian as their native tongue.
Sulkar are a deeply superstitious people, celebrating ancient traditions and rituals dating to before the Misian people conquered their lands. They are social beings, and form large clans that still echo their old customs. They are even granted freedom to feud between other clans, and raid non-protected lands so long as it aligns in the interest of their Grishla.
Yet beyond Misian dominion, in the remote lands, some tribes endure, wild, proud, and unbroken. They sing of the Old Roar swear blood oaths to any gods willing to grant aid. A surly and bad tempered people, to meet a free Sulkar is to face living rage and cruelty.
Sulkar are divided. Many live in clans, Barbarian-level societies often patriarchal in nature. The males are typically hunters and warriors, but dealings with other species are handled by the females. While others live in more civilized society alongside Misians.
Customs +40%, Native Tongue +40%
Standard Skills: Athletics, Brawn, Endurance, Influence, Locale, Perception, Unarmed
Example Combat Styles: Sulkar Zuldrin, Sulkar Skarvont,
Professional Skills: Commerce, Craft (any primitive), Healing, Language (any), Lore (any), Navigation, Survival, Track
Loyalty to Clan
Love (Freedom, Battle)
Hate (Chaos)
Crafter, Farmer, Herder, Priest, Warrior, Witch
Sulkar characters begin the game with commodities or currency worth 4d6 x30 silver pieces.