Ward Location

The character guards a particular Hit Location from being hit by dedicating one of his weapons to statically cover the area. Any blow which lands on that location has its damage automatically down graded as per normal for a parrying weapon of its Size. The ward continues until the dedicated weapon is used to attack or actively parry. Establishing a ward or changing the Hit Location covered must be performed prior to an opponent rolling to attack the character. Due to their design, shields can cover multiple areas. For further explanation see Passive Blocking.