Language (INT+CHA)

This skill covers the speaking and comprehension of languages other than the character’s own. The Language skill is not rolled against directly but is treated as a static representation of overall fluency. Its value is used by the Games Master to limit the level of spoken interaction when the players converse with personalities in the game. Use the Linguistic Fluency table as a guideline.

Linguistic Fluency

Language %

Conversational Fluency

01-25%

The victim begins breathing again

26-50%

Can understand and communicate in fragmentary, simple sentences, such as "Where temple?" or "How much food?"

51-75%

Fluent enough for general conversation

76%+

Able to express yourself with eloquence

Each Language skill is specific to a particular racial, national, or regional language, which must be chosen at the time of learning. It can also help to understand similar dialects which share a common linguistic basis or origin. Depending on the divergence, the skill roll should be treated at least one Difficulty Grade harder, possibly reducing the character’s fluency.

Language is also used as a cap on verbal skills which require a good grasp of language. See Capping Skills.